Frost Mage leveling guide
Frost is the most common way to level a Mage in Classic Era.
Frostbolt slows every enemy it hits, and
Frost Nova keeps melee enemies away. From the mid-20s,
Improved Blizzard lets a Mage pull and kill whole groups of weaker enemies.
Strengths and weaknesses
- Slows and roots keep most enemies from ever landing a hit.
Blizzard with Improved Blizzard kills groups of lower-level enemies quickly.- Mana runs out fast, so you drink after most fights.
- Cloth armor punishes a pull that goes wrong.
Talents by level
Level 10 to 30
Improved Frostbolt 5/5 for a faster Frostbolt, and
Elemental Precision 3/3 for fewer resists.
Permafrost 3/3 and Improved Blizzard 3/3, the core of leveling with Blizzard.
Ice Shards 5/5 for bigger critical strikes with Frost spells.
Level 31 to 40
Piercing Ice 3/3,
Frost Channeling 3/3 and
Arctic Reach 2/2.
Cold Snap,
Ice Block and one point in
Improved Cone of Cold, then
Ice Barrier at level 40.
Level 41 to 60
- Improved Cone of Cold 3/3,
Shatter 5/5 and Frostbite 3/3, for 41 points in Frost. - In Arcane:
Arcane Subtlety 2/2 and
Arcane Focus 3/3, then
Arcane Concentration 5/5 for free spells.
Rotation
One enemy
- Open with Frostbolt at maximum range and cast a second one while the enemy walks toward you.
- Frost Nova when it reaches you, step back and finish with Frostbolt or
Fire Blast. - Finish enemies with low health with a wand to save mana.
Groups of enemies
- Pull the group, cast Frost Nova, move away and cast Blizzard.
Cone of Cold on anything that gets close. - Improved Blizzard slows the enemies inside the storm. Cold Snap resets Frost Nova for a second root.
- Pull only as many enemies as your mana can kill, and pick groups a few levels below you.
Staying alive
- Ice Barrier and Ice Block when things go wrong, and
Blink to gain distance.
Polymorph a second enemy that joins the fight.- Conjure Water and Conjure Food save gold, and
Evocation restores mana when you run out.
Leveling route
| Level | Alliance | Horde |
|---|---|---|
| 1-12 | Elwynn Forest, Dun Morogh, Teldrassil | Durotar, Mulgore, Tirisfal Glades |
| 12-20 | Westfall, Loch Modan, Darkshore | The Barrens, Silverpine Forest |
| 20-30 | Redridge Mountains, Duskwood, Wetlands | The Barrens, Hillsbrad Foothills, Thousand Needles |
| 30-40 | Stranglethorn Vale, Arathi Highlands, Desolace | Stranglethorn Vale, Arathi Highlands, Desolace |
| 40-50 | Tanaris, Feralas, The Hinterlands | Tanaris, Feralas, The Hinterlands |
| 50-60 | Un’Goro Crater, Felwood, Western Plaguelands, Winterspring | Un’Goro Crater, Felwood, Western Plaguelands, Winterspring |
Dungeons worth the detour: Scarlet Monastery from level 30 to 40, Zul’Farrak around 45 and Blackrock Depths from 52.
Stats, weapons and tradeskills
- Intellect and Stamina while leveling, and Spirit for less drinking. Spell Damage and Crit matter more at level 60.
- The wand is the most important weapon slot while leveling.
- Enchants: Mana or Stats on the chest and Intellect on the bracers.
- Tradeskills: Tailoring for cloth armor and bags, with Enchanting to craft your own wands.