Confirmed class changes
- All classes: reworked specs and new talent trees, with impactful choices instead of small percentage bonuses. Since the beta build of 15 October, Battle Shout, Trueshot Aura, Leader of the Pack, Moonkin Aura and four Shaman totems buff the whole raid.
- Druid: potions, weapon enchants, doors and racials work in every form, Nature's Grasp and Omen of Clarity are baseline, Lacerate at level 42 and Revive at level 12. Tiger's Fury is gone; Feral gets Shifting Power, Bear Form gets 75% more Rage from critical strikes, and every form is immune to Disarm.
- Hunter: Aimed Shot baseline at level 20, traps usable in combat, pets that scale with the Hunter's gear and a unique ability per pet family, and Foxes as a new family.
- Paladin: a new tanking Seal, more group healing and new tools for Retribution.
- Priest: Fear Ward and Devouring Plague for every Priest at level 20, Divine Spirit baseline at 30, Shadow Word: Death at 32, and new racial spells for Gnome Priests.
- Shaman: Enhancement uses two-handed weapons only, with Rage of the Farseer, Maelstrom Weapon for Lightning Bolt, Mental Quickness and Windfury Totem for the whole raid.
- Warrior: armor no longer lowers Rage from damage taken, critical strikes give 100% more Rage, and Tactical Mastery and Victory Rush are baseline. Fury gets Lingering Rage, Furious Precision and Gore Drinker, and Flurry now sits behind Death Wish.
- Talent points: 51 in total, as in Classic, from level 10. Milestone talents at 11, 21 and 31 points, and a new one at 16. Talents change at a class trainer in a capital city, and Dual Specialization comes at level 40.
Races and classes
Which race can play which class in WoW Forever. Combinations that are new compared to Classic are marked.
| Races and classes | Druid | Hunter | Mage | Paladin | Priest | Rogue | Shaman | Warlock | Warrior |
|---|
| Horde |
|---|
| Orc | | | | | | | | | |
|---|
| Troll | | | | | | | | | |
|---|
| Tauren | | | | | | | | | |
|---|
| Undead | | | | | | | | | |
|---|
| Windshaper Skyborne | | | | | | | | | |
|---|
| Alliance |
|---|
| Human | | | | | | | | | |
|---|
| Dwarf | | | | | | | | | |
|---|
| Night Elf | | | | | | | | | |
|---|
| Gnome | | | | | | | | | |
|---|
| High Order Skyborne | | | | | | | | | |
|---|
New
Racials
Every race now has four racials. Resistance racials are gone, and since the beta build of 15 October the weapon specializations are gone too, replaced by critical strike bonuses. The values come from BlizzCon 2026 footage at level 60 and the beta development notes, and can still change.
OrcHorde
- Blood FuryChangedAttack Power and Spell Power +10% for 15 sec, without the old healing penalty. 2 min cooldown (was 3 min).
- Shatter CurseNewRemoves Curses and Banes, and Magical damage taken is 5% lower.
- CommandUnchangedDamage of Warlock and Hunter pets +5%.
- HardinessChangedStuns last 20% shorter (was a chance to resist).
Removed: Axe Specialization
TrollHorde
- BerserkingChangedAttack and casting speed +10% for 15 sec (was 10 sec), no longer scaling with low Health.
- Rapid RegenerationNewRegenerates 50% of maximum Health over a short time.
- RegenerationChangedHealth regeneration +20% (was 10%), and 10% continues in combat.
- Beast SlayingUnchangedDamage to Beasts +5%.
Removed: Bow Specialization, Throwing Specialization
TaurenHorde
- War StompChangedStuns up to 5 enemies within 8 yards for 2 sec. 90 sec cooldown.
- CultivationChangedGrows bonus herbs that anyone can gather without Herbalism (was +15 Herbalism). Each herb needs a player level equal to its Herbalism requirement divided by 5. 15 min cooldown.
- PlainsrunningNewMovement speed +2% per stack the longer you keep moving, up to 60%. No longer affects mounted speed.
- EnduranceChangedTotal Health +5% (no more Hit or critical damage).
Removed: Nature Resistance
UndeadHorde
- Will of the ForsakenChangedRemoves any Charm, Fear or Sleep effect.
- CannibalizeChangedRestores 35% of total Health and Mana over 10 sec from a nearby Humanoid or Undead corpse (was Health only).
- Underwater BreathingChangedBreath lasts 300% longer.
- Touch of the GraveNewA chance on hit to drain Health, up to 5% of your maximum Health, with a steadier proc since 15 October and at most once every 15 sec (was 25 sec). Only damage triggers it, and it never breaks crowd control.
Removed: Shadow Resistance
Windshaper SkyborneHorde
- Walk on AirNewGlide down through the air for 10 sec. 90 sec cooldown.
- SkysightNewAn Elemental Blessing that raises movement speed by 15% for 15 sec. At an Elemental Convergence also Charged for 1 hour: 30% while Charged, also after death, until you enter a raid. Castable while moving.
- Wind BlessedNewHaste +2% for melee, ranged and spells.
- Elemental InsightNewDamage to Elementals +5%.
HumanAlliance
- Will to SurviveNewRemoves all Stun effects.
- PerceptionUnchangedGreatly increases stealth detection for 20 sec.
- RuthlessNewCritical strike chance +1%. Replaces Sword Specialization.
- The Human SpiritChangedSpirit increased by 10% (was 5%).
Removed: Diplomacy, Mace Specialization, Sword Specialization
DwarfAlliance
- Find TreasureChangedShows nearby treasure on the minimap, and gives a chance at extra items from most chests.
- StoneformChangedRemoves all Poison and Disease effects and reduces Physical damage taken for 8 sec (was immunity plus 10% armor).
- Artisan's PrecisionNewHit chance with spells and attacks +1%.
- Big Game HunterNewDamage to Beasts +5%.
Removed: Frost Resistance, Gun Specialization
Night ElfAlliance
- Elune's LightNewCrit +10% for 15 sec.
- ShadowmeldChangedSlip into the shadows; threat returns against enemies still in combat when it ends.
- QuicknessChanged1% dodge and 2% run speed that stacks with other speed bonuses (was dodge only).
- Wisp SpiritChanged75% speed as a wisp while dead (was 50%).
Removed: Nature Resistance
GnomeAlliance
- Eureka!NewFor 8 sec, your non-periodic spells and abilities cost 10% less Mana, Rage or Energy and deal or heal 10% more. Also works on Power Word: Shield.
- Expansive MindChangedMaximum Mana, Rage or Energy +5% (was 5% Intellect).
- Engineering SpecializationChangedEngineering devices are more reliable (was +15 skill).
- Escape ArtistUnchangedEscape any immobilize or movement slow.
Removed: Arcane Resistance
High Order SkyborneAlliance
- Walk on AirNewGlide down through the air for 10 sec. 90 sec cooldown.
- Read LeylineNewActivate a ley line for 50% more Health and Mana regeneration for 15 sec, and Attuned for 1 hour: 100% while Attuned, also after death, until you enter a raid. Not with Innervate active. Castable while moving.
- Wind BlessedNewHaste +2% for melee, ranged and spells.
- Elemental InsightNewDamage to Elementals +5%.