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WoW Forever
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2 days and 2 hours until WoW Forever launches on 4 November 2026

World of Warcraft: Forever

Roadmap

  1. Sep 17Beta starts
  2. Oct 1Level 30 cap
  3. Oct 23Beta ends
  4. Oct 27Name reservation
  5. Nov 4Launch
  6. Dec 9Raids open
  7. WinterHardcore launches
  8. Spring 2027Major update
  9. Summer 2027Major update

World of Warcraft: Forever is the Classic+ that Blizzard announced at BlizzCon 2026 on 12 September. It is original Azeroth, renewed and expanded, and it stays at level 60 for good. New patches add stories, dungeons, raids and systems at level 60 and along the way from 1 to 60. Forever launches on 4 November 2026 and is included in a World of Warcraft subscription.

Topic Details
Launch 4 November 2026, 15:00 Pacific time (00:00 Belgian time on 5 November)
Beta 17 September to 23 October 2026, level cap 20, and 30 from 1 October
Level cap 60, permanently
At launch More than 1,000 new quests, 9 new dungeons, new zones and the Skyborne race
First raids 9 December 2026
Price Included in a subscription or Game Time; optional editions from 29.99 euro

What Forever is

Blizzard revealed Forever at the end of the BlizzCon 2026 Opening Ceremony, with a new cinematic. It stars the Dwarf Hunter and his bear from the original World of Warcraft trailer. The trailer moves on to Dalaran without its dome, an Undead Paladin and the bones of Archimonde on Mount Hyjal.

Blizzard calls Forever “a world that never ends”. It sits next to modern World of Warcraft and WoW Classic. The story is set in the first year of the original game, after Warcraft III and before Molten Core. Characters level to 60 and stay there, so no expansion ever makes earlier progress worthless.

How Classic+ became Forever

Senior Game Director Ion Hazzikostas explained the history in the What’s Next panel. When WoW Classic launched, some players wanted to move on to The Burning Crusade and later expansions, and that is what happened. Others wanted to stay in the original world. The team of 2020 lacked the people to build new content for it.

The idea grew into Season of Discovery, an experiment to test how much change Classic could take. By mid 2024 the team was convinced that a permanent version could work, according to Hazzikostas. The loudest feedback from players was that they wanted a home for good instead of a temporary season.

The design rules

Lead Classic Designer Tim Jones listed what stays true to Classic:

  • The spirit of the original game is the measure.
  • No flying mounts and no level scaling.
  • A dangerous world where preparation and teamwork matter, without difficulty for its own sake.
  • Leveling matters as much as the endgame.

And what is new, according to Jones:

  • New and unfinished stories at every level. Blizzard named Gilneas, Mount Hyjal, Uldum, the Emerald Dream and “what lies beyond Un’Goro”.
  • Patches for every playstyle: PvE, PvP, dungeons and raids.
  • No expansions that wipe out progress. The catch-up system is “play the game”.
  • “Nothing is off the table, not even new classes.”

In October 2026, Clay Stone added that new raid tiers should add as little power as possible, so gear lasts longer, and that the world grows sideways through tradeskills and the Legacy system (more).

Dates

All dates come from Blizzard. Times are Pacific time, with Belgian time where it matters.

Date What happens
12 September 2026 Blizzard announces Forever at BlizzCon. Pre-purchase opens and Warcraft III Reforged: Forsaken Kingdom is released.
17 September 2026 The beta starts for owners of the Skyborne Epic Pack, the Warcraft Forever Collection and the Collector’s Edition, and for players picked from the opt-ins. The cap is level 20 at first and rises to 30 on 1 October. Blizzard holds a live Q&A the same day, at 10:00 Pacific time, 19:00 Belgian time.
1 October 2026 The beta goes offline for maintenance and returns hours later with a new build and a level cap of 30 (more). Razorfen Downs, Uldaman and the new Excavation Site open with it.
9 October 2026 At PAX Aus in Melbourne, Clay Stone gives a deep dive into one of the new dungeons. Live on Twitch at 03:00 Belgian time (more).
20 October 2026 Invite-A-Friend launch codes start arriving by email.
21 October 2026 The beta goes offline for the stress test for every player, without a subscription or beta access, from 19:00 Belgian time. It was planned for 19 October first (more). The beta reopens afterwards.
23 October 2026 The beta closes for good at 10:00 Pacific time, 19:00 Belgian time, two days later than planned (more). The roadmap slide at BlizzCon showed 22 October.
27 October to 3 November Early Name Reservation: up to 3 characters with any upgrade edition. Names are first come, first served. Europe opens at 18:00 Belgian time, and the 3 characters count across all rulesets (more).
4 November 2026 Launch at 15:00 Pacific time, 00:00 Belgian time on 5 November. The 30 days of Game Time from the Epic Pack and the Collection are added.
4 to 11 November 2026 Launch week: invited friends play without a subscription.
9 December 2026 The raids open: Barrow Deeps (10 players), Hyjal Summit (20) and Onyxia’s Lair (40).
11 January 2027 Last day to buy the Warcraft Forever Collection.
February 2027 Collector’s Editions ordered from 24 September 2026 are delivered.
31 December 2027 Last day to redeem a Collector’s Edition code for a possible Battle.net Balance credit on earlier digital purchases.

The roadmap for the first year

Blizzard summed up the first year as “fast-paced production for a slow-paced game”. The content and timing can still change, and features will evolve with player feedback, according to Blizzard.

Autumn 2026

  • Beta from 17 September to 23 October, first up to level 20 and later up to level 30.
  • Early Name Reservation and character creation from 27 October.
  • Launch on 4 November.

Winter 2026

  • On 9 December the raids open: Barrow Deeps for 10 players, Hyjal Summit for 20 players and Onyxia’s Lair for 40 players.
  • WoW Forever Hardcore launches. The roadmap places it in this same winter, after the raids; Blizzard has not named a day.

Spring 2027

  • 2 new raids, for 10 and 20 players.
  • 2 new dungeons.
  • New quests and a new playable area.
  • A new legendary questline.
  • A new PvP season.

Summer 2027

  • A revamped iconic raid and a new raid.
  • More world content.
  • 2 new dungeons.
  • A new PvP season.
  • Updates to tradeskills and the Legacy system.

New content follows the order of the original game, so raid sizes are mixed from the start: Hyjal Summit for 20 players opens together with Onyxia’s Lair for 40. Which raids exactly come in 2027 has not been announced.

New and reworked zones

The adventure covers the Eastern Kingdoms and Kalimdor, with new regions, unfinished corners of the original world and more than 1,000 new quests from level 1 to 60. Blizzard showed four regions at BlizzCon.

Zephras Isle, levels 1 to 12

The starting zone of the Skyborne: a secluded island in the sky that now faces a threat to its existence. The look is classic Warcraft, with architecture inspired by Skywall. Playing there requires the Skyborne Heroic Pack or a higher edition. Horde Druids and Shamans can get a relic there at level 5, through the quest Meddlesome Mages. The Alliance cannot take that quest, as the beta shows.

The Riverglades, about levels 30 to 45

A new frontier in the Eastern Kingdoms, with rivers, grasslands, trade routes and ruined keeps. It has more than 150 new quests, new reputations and rewards. Humans, orcs, ogres and small communities with old grudges live there; Blizzard called it “not a story about saving Azeroth, a story about living there”. A neutral goblin port adds travel routes, and the zone gets its own dungeon. A fork in Redridge Mountains that used to be a dead end now leads there. Alliance players meet the Brotherhood of the Horse, not seen since Warcraft II, and Horde players an ogre clan; the Twilight’s Hammer is the threat, according to a Blizzard video of 23 September. The Black Market Auction House of Forever stands at Powderfuse Port, a goblin outpost in the zone; see the BMAH guide.

Mount Hyjal, endgame leveling

What happened after the defeat of Archimonde, including Darkwhisper Gorge. Mount Hyjal has solo and group content, new reputations, quests and rewards. It holds the Hyjal Summit raid and one of the three entrances to the Barrow Deeps. It is the finale of levelling. A camp of Horde and Alliance sits there together, trapped in the same place and forced into an uneasy peace.

Shen’dralas, a new region

A hidden region between Mulgore and Desolace, tied to the Shen’dralar, the Night Elves who still live in Dire Maul, and to Eldre’Thalas. The story follows a war between the centaur tribes of the region and gives new reasons to visit Maraudon and Razorfen Downs.

The old world in a new light

Associate Production Director Clay Stone said the Classic art style is timeless and is not being replaced. Existing effects get better instead: flowing rivers, more natural fog, moonlight through the trees and upgraded surroundings. Blizzard showed Ashenvale, Darkshore, Dustwallow Marsh, Felwood, Mulgore and The Barrens. The original zones also get new quests and secrets. Heavier rain and fog follow: on 23 September Blizzard showed a rainy day in Elwynn Forest, with the effects coming soon to the beta.

Leveling and travel

The experience curve does not change: a character needs the same amount to reach 60 as in the original Classic, Blizzard told The Sun. What changes is where that experience comes from, because the new zones add routes that the original game did not have. The Riverglades and Shen’dralas sit in the stretch where leveling slows down, and Mount Hyjal sits close to 60.

Dungeons work differently. Experience from monsters inside a dungeon goes down and experience from the dungeon quests goes up sharply. A first run through a dungeon pays off, a repeat run much less. Blizzard wants players out in the world instead of grinding the same dungeon. Dungeon quests later lost half of that extra experience, because testers levelled too fast.

Overall it evens out. From level 1 to 20 takes 20.5 hours on average in Forever against 20.4 in Classic Era, says Josh Greenfield in the first developer podcast. The next beta update also hands out fewer blue quest rewards in dungeons, so that the step from white to green to blue feels as it did in Classic, says Tim Jones. Which leveling addon fits which player is in the leveling addon comparison.

There is no WoW Token and no boost, said Associate Production Director Clay Stone in an interview with Destin. The catch-up system stays “play the game”. Gold bought for real money costs the gold, a suspension or the account, and the game will show a warning in every trade with a stranger, Blizzard said on 1 October.

Three new ship routes connect parts of the world that had no link before:

  • Stormwind Harbor to Auberdine, which ties the Alliance starting areas together.
  • Menethil to Southshore and on to Auberdine, in three stops.
  • The Riverglades to Steamwheedle Port, which opens the south of both continents and connects to Gadgetzan.

Five new flight points join the network: Farholde Keep, Powderfuse Port and Rog’mar in The Riverglades, and Tainted Foothills and Summit of Eternity on Mount Hyjal. They bring eleven new routes, and no route of Classic disappears. Every route for both factions is on the map in the post about the flight paths.

Dungeons and raids

Lead Software Engineer Nora Mills presented nine new dungeons and two new raids for launch.

The level ranges come from Blizzard, which published the full list on 14 September 2026 to correct the range of Krol’dok Stronghold. Several ranges shown at BlizzCon were wrong. On 20 October Blizzard described all nine and moved the Excavation Site to 24 to 29 (more).

Dungeon Levels What it is
The Hall of Thanes 13 to 18 The Hall has been breached and the Alliance protects its old treasures, which the Horde may want for itself. It lies in Old Ironforge beneath the High Seat, with four bosses and five quests: the walkthrough and the guide.
Ruins of Lordaeron 15 to 20 The ruined capital above the Undercity, still full of Scourge. The Horde fights to take it back, and the Alliance has quests there too. Six bosses in any order: the walkthrough and the guide.
Excavation Site: Wetlands 24 to 29 A titan site above Whelgar’s Excavation in the Wetlands, in a mist that seems frozen in time. Open on the beta since 1 October.
City of Dalaran 28 to 33 A city dungeon. The barrier from after Warcraft III is gone, but the Kirin Tor do not have the city under control. The Alliance enters through the Dalaran Sewers, the Horde from outside with the Dalaran Sewer Key (more).
The Drowned City 35 to 40 Troll ruins risen from the sea west of Grom’gol, with trolls and naga. The entrance is under water, and a storm builds up during the run. Playable on the BlizzCon show floor.
Krol’dok Stronghold 40 to 45 An ogre fortress in the Riverglades with workshops and camps, from where ogres raid travelers and villages.
Alcaz Prison 48 to 53 The prison on Alcaz Island in Dustwallow Marsh, where the Defias Brotherhood and naga fight each other.
Blackmaw Hold 55 to 60 A large furbolg city behind a sealed gate in Azshara, with several routes, fighting a spreading corruption.
Shaper’s Terrace 58 to 60 A titan facility in the north of Un’Goro Crater. Power crystals from the zone work on consoles inside.

Barrow Deeps, 10 players

The first raid for 10 players, the old prison of Illidan Stormrage beneath Kalimdor, with eight bosses. Three entrances lead in: through Mount Hyjal, Winterspring and Blackmaw Hold. It opens on 9 December.

Hyjal Summit, 20 players

The power of the summit is being drained. The raid has 13 bosses, starts with an ancient guardian and then lets the group choose between several paths across the mountain. It opens on 9 December, together with Onyxia’s Lair.

Onyxia’s Lair, 40 players

The original raid, which opens on 9 December together with the two new ones. Onyxia fights in three phases with heavy fire damage, so fire resistance helps. Every player needs the Drakefire Amulet in their bags, from a separate attunement chain for each faction (every step).

Every raid boss drops a chase item, Blizzard said in an interview with The Sun. On top of that come new legendary quests, new tier sets and hundreds of new items, many with an effect on use. Existing items are tuned to be “a little stronger, a little more unique and a little more useful”, says Blizzard.

The two new raids ask for no attunement; Onyxia’s Lair keeps its chain from Classic, per character. Blizzard currently plans a weekly reset for every raid. The sizes of 10, 20 and 40 players are fixed rather than flexible, and the difficulty never follows your level or your gear, so a group can out-gear and out-level a raid.

The Skyborne

The Skyborne are a new race of elves with an elemental touch. Their floating home, Zephras Isle, faces a threat to its existence, and their shared ancestry has led to very different ideas about the future. The Skyborne are not neutral: at character creation, players choose a faction, and that choice decides the extra class. Among their own people they are called the Shen’dorei. The faction choice also ties the Horde Skyborne to the Earthen Ring, with a new area in Mulgore, and the Alliance Skyborne to the Kirin Tor, both with quests and reputation, says Tim Jones.

High Order Skyborne, Alliance

  • Follow the arcane legacy of their ancestors and the ideas of the Kirin Tor.
  • Classes: Warrior, Hunter, Rogue, Druid and Mage.
  • Racials: Walk on Air, Read Leyline, Wind Blessed and Elemental Insight.
  • Languages: Common and Darnassian.

Windshaper Skyborne, Horde

  • Follow elemental traditions and ride the elemental winds.
  • Classes: Warrior, Hunter, Rogue, Druid and Shaman.
  • Racials: Walk on Air, Skysight, Wind Blessed and Elemental Insight.
  • Languages: Orcish and Darnassian.

Both speak Darnassian, like the Night Elves, so a Windshaper can talk with Night Elves and the High Order across the factions, as a beta player showed. Whether Blizzard means it that way is not known.

Skyborne Druids have their own sky-blue Bear, Cat, Travel and Moonkin forms, shown on stage at BlizzCon. A Tree form has not been shown. Character customization offers many skin tones, hairstyles, eye colors and markings, so a Skyborne does not have to be blue.

The Skyborne and Zephras Isle require the Skyborne Heroic Pack for 29.99 euro, or a higher edition. It is the first time Blizzard sells a playable race outside an expansion. Access only applies to the World of Warcraft account the pack was bought for.

Classes, combinations and racials

Every class and spec is reworked, with new abilities and new talent trees. Classes keep feeling unique, but talents move away from small bonuses of 1 or 2 percent towards choices with real impact. The Paladin gets a new tanking Seal, more group healing and new tools for Retribution. Twist of Light replaces the old Seal Twisting, as the Paladin deep dive shows. There are 51 talent points in total, as in Classic.

The trees keep the original shape, Blizzard told The Sun: three per class, seven rows, and five points in a row to open the next one. The one-point talents at 11, 21 and 31 points stay, and a fourth arrives at 16 points. Some talents disappear, others change and many are new. The goal is that all 27 talent trees hold up in dungeons and raids.

The new race and class combinations are the Undead Paladin, the Dwarf Shaman, the Human Hunter, the Gnome Priest, the Orc Mage and the Troll Warlock, plus the classes of the Skyborne. The Undead Paladin is tied to the first Forsaken Paladin in Warcraft III Reforged: Forsaken Kingdom.

Racials were redesigned as well. Every race now has four racials and the resistance racials are gone. The weapon specializations are gone too: Humans, Dwarves and Orcs get a critical strike bonus that works with any weapon. The full table of races and classes, with every racial per race, is on Classes.

New systems

  • Optional transmog. Transmog exists, but every player chooses whether to see it. With the option off, everyone shows their real gear.
  • HD or SD graphics. Characters, models and the world can switch between the original look and updated visuals, with better lighting, fog and water.
  • Layers with familiar faces. How many players fit on a layer is set per zone. Layering also tries to put players with the people they grouped with, their guild and their friends list, says Josh Greenfield. On the beta, leaving a group also moves the group leader to another layer, and bordering zones can sit on different layers (more).
  • Recent Allies. A pane next to the Friends List saves every player a character grouped with, with level, class, place and activity, and invites them again in one click. Favourites can be pinned to the top (more).
  • Fairer quest drops in a group. Quest items from monsters are spread more evenly over grouped players, with a form of bad luck protection that is still random, says Josh Greenfield.
  • A bronze interface. The bronze, weathered look sets Forever apart from Classic and modern WoW at a glance. A switch to the Classic interface is not planned, and addons can still change it, says Tim Jones.
  • Camping. Players build camps in the world that others can join. Tradeskills give each other buffs there, camp features are crafted and upgraded, and resting at a camp gives benefits. Every object and buff is in the camping guide.
  • Main and Secondary names. A full character name has two parts. Both are required, and a setting decides whether the full name is shown.
  • Quality of life. Updates to riding skill (mounts still need riding skill bought in the game), gamepad support, and the Battle.net app on Windows and Mac.
  • Supply crates. A Legacy perk mentions crates for the Azeroth Commerce Authority and Durotar Supply and Logistics, which return from Season of Discovery. Crates go to a camp at Three Corners in Redridge Mountains for the Alliance and one outside the Crossroads for the Horde, for Merchant’s Favor (Alliance, Horde).
  • Riding skill with a fixed price. The gold sits in the training, which costs 100 or 1,000 gold depending on the level, and the first mount itself is free, Blizzard said in an interview with Sportskeeda. Gold sinks keep the economy healthy, says the team.
  • Controllers are officially supported, which the team also calls an accessibility feature for players who cannot or do not want to sit at a keyboard and mouse.
  • Camp buffs do not stack with class buffs. An Incense Candle from a Herbalist raises Intellect, but does not combine with a Mage’s Arcane Intellect.
  • Over 600 new recipes across every profession and every level range, on top of reworked existing recipes.
  • A Legacy Point per tradeskill at 150, 225 and 300, the first time a character reaches each step.
  • A gathering profession around level 3 or 4. A quest rewards a choice between a Herbalism, Mining or Skinning manual, which teaches the profession to anyone who does not have it and carries fewer than two.
  • Nothing is meant to become unavailable. The team does not plan anything like the old Naxxramas, which disappeared for good.

The Legacy system

Leveling from 1 to 60 is the heart of Classic, and the Legacy system rewards players who level more than one character. Legacy Challenges are goals in six categories: exploring, leveling classes, raising tradeskills, earning PvP ranks, maxing reputations, and finishing dungeons and raids.

Every completed challenge gives one Legacy Point. Points go into a Legacy tree with three branches, and every perk works for every character on the account. Most perks are passive, a few are activated, and none give combat power. A level 38 character on the show floor had 4 points to spend, and several nodes were marked “to be added in future patch content”. In a later week of the beta, every tester gets 16 Legacy points to test the system, until the end of the beta.

Adventure

  • Well Rested: rested XP builds up 4% faster and its cap is 4% higher.
  • Talented: talent points start at level 9 instead of 10, still up to 51.
  • High Alert: detect stealth as if one level higher, outside battlegrounds.
  • Thrill of Adventure: killing blows on enemies that are not trivial restore 1% Health and Mana over 10 seconds, in the open world.
  • Field Guide: an 8% shorter cooldown on adding camp features.
  • Field Medicine: Recently Bandaged lasts 5 seconds less, in the open world.
  • Frequent Flier: flight paths cost 50% less and their mounts are 20% faster.

Resourcefulness

  • The Quick and the Dead: faster while dead, and helpful spells cost nothing for 1 minute after resurrection or until combat.
  • Reinforce: less durability loss on death.
  • Diplomat: 2% more reputation per rank.
  • For Great Honor: 2% more Honor Points per rank.
  • Permanence: long group buffs from your class and camp resting benefits last 50% longer.
  • Gourmand: food buffs last 33% longer.
  • Reagent Economy: class abilities no longer need reagents from vendors, and Tier 1 camp features cost no reagents.

The third branch holds the perks for tradeskills; those are on Tradeskills. Two demo builds were shown and their numbers differ slightly: Reinforce appeared with both 6% and 8% less durability loss. The exact values can still change before launch.

Apart from the tree, the total number of points earned unlocks a track of cosmetic rewards. Spending points on perks does not slow that track down. The rewards shown so far are the Replica Ironforge Air Rifle, the Spectral Bear Cub pet, a Spectral Bear tabard and the Reins of the Spectral Bear mount. The track opens at 15, 25, 40 and 55 points, with the mount at 55. Every challenge is worth exactly one point, and a class trainer unlearns a whole tree for 10 gold.

Tradeskill perks

Tradeskills get their first real overhaul. In Classic a tradeskill only gave recipes; in Forever every primary tradeskill also gives perks to the character who learns it, next to new and reworked recipes. The perks per tradeskill, as shown in BlizzCon footage, are on Tradeskills. The exact numbers are not final, and summer 2027 brings another round of updates.

PvP and Hardcore

  • The original battlegrounds return.
  • The Darkspear Islands is a new battleground for 15 against 15, similar to Eye of the Storm with capture points like Arathi Basin.
  • The PvP and Honor system is updated, with new PvP seasons in spring and summer 2027.
  • PvP ranks count towards Legacy Challenges.
  • On the beta, Honor costs for PvP gear rose by about 50% on 1 October, and the Honor cap went from 15,000 to 25,000.
  • Alterac Valley gives less Honor and the other battlegrounds much more, and premades are matched against premades. Arenas and rated battlegrounds are not planned, according to podcast episode 4.
  • Each rule set is one megaserver: Normal, PvP and RP. An RP-PvP rule set is not planned, and moving a character between rule sets will most likely not be possible.

Hardcore is coming to Forever, but not at launch. Blizzard said at the Hardcore panel on 13 September that the mode follows soon after launch, without a date or a patch. The roadmap slide from BlizzCon puts the launch of WoW Forever Hardcore in the winter block, after the raids of 9 December.

Two things change once it is there. The game warns players before a world refresh, so they can reach a safe spot first. And a character that dies can move to any mode outside Hardcore, instead of being sent to a PvE realm. Hardcore also gets Legacy challenges and perks of its own, and Blizzard said the team is thinking about Mak’gora tournaments, without confirming anything.

Editions and prices

Forever costs nothing extra on top of a World of Warcraft subscription or Game Time. The Battle.net Shop sells three optional digital editions, and the Blizzard Gear Store sells a physical Collector’s Edition for 150 euro. Items marked * work in both modern World of Warcraft and Forever, items marked ** only in Forever, and none of them work in WoW Classic.

Included Skyborne Heroic Pack Skyborne Epic Pack Warcraft Forever Collection
Price 29.99 euro 59.99 euro 79.99 euro, until 11 January 2027
Skyborne race and Zephras Isle ✓ ✓ ✓
Early Name Reservation, 27 October to 3 November ✓ ✓ ✓
Cerulean Prideclaw ground mount* ✓ ✓ ✓
Shen’dorei Skyseer’s Garb transmog set* ✓ ✓ ✓
Veteran Adventurer’s Rucksack, back transmog* ✓ ✓ ✓
Shen’dorei Windwell toy* ✓ ✓ ✓
Skyborne housing decor, modern World of Warcraft with Midnight ✓ ✓ ✓
Beta access, 17 September to 23 October ✕ ✓ ✓
30 days of Game Time, added on 4 November ✕ ✓ ✓
Veteran Adventurer’s Loyal Companion ground mount* ✕ ✓ ✓
Veteran Adventurer’s Outdoor Wear transmog set* ✕ ✓ ✓
Zergling, Panda, Diablo and Pachimari pets** ✕ ✓ ✓
Lordaeron and Shen’dorei tabards** ✕ ✓ ✓
Warcraft III: Reforged ✕ ✕ ✓
Warcraft III Reforged: Forsaken Kingdom ✕ ✕ ✓
Forsaken and Human figurine decor, modern World of Warcraft ✕ ✕ ✓
Invite-A-Friend launch codes 1 3 3

The Cerulean Prideclaw is a ground mount, so riding skill still has to be bought in the game. Housing decor only works in the housing of modern World of Warcraft, which requires Midnight.

Invite-A-Friend launch codes

Every edition includes codes that let a friend play Forever during launch week, from 4 to 11 November 2026, without a subscription or Game Time. The codes arrive by email from 20 October 2026, and the friend redeems them through Battle.net. Editions bought as a gift do not include codes.

The Collector’s Edition

The physical Collector’s Edition costs 150 euro in the Blizzard Gear Store. In Australia and New Zealand it is sold through retailers. It contains: On 24 September a new batch of the English version went on sale, with a limit of one copy per household in the Gear Store. Orders from that day ship in February 2027, earlier orders in November 2026, see the post.

  • a digital code for the Warcraft Forever Collection, with the Skyborne Epic Pack, Warcraft III: Reforged and Forsaken Kingdom;
  • a statue of the Dwarf and his bear, 13 inches tall, based on the original cinematic;
  • a Zephras Isle mousepad, art prints, collectible pins and a companion journal.

Beta access from the Collector’s Edition arrives by email and only works during the beta. Some earlier digital purchases can qualify for a Battle.net Balance credit when the Collector’s Edition code is redeemed by 31 December 2027. Not every product qualifies, according to a support article from Blizzard.

Warcraft III Reforged: Forsaken Kingdom

The story of Forever starts in a new Warcraft III campaign. Forsaken Kingdom was announced and released on 12 September 2026. It follows Sylvanas and the fall of Lordaeron, the founding of the Undercity and the first Forsaken Paladin, and it leads straight into the Undead Paladins of Forever.

The campaign has more than 30 hours of play, with a new prologue, graphics of the definitive edition, a Forsaken Paladin as neutral hero and improvements to the world editor. It is sold on its own, together with Warcraft III: Reforged, or inside the Warcraft Forever Collection.

Frequently asked questions

What is World of Warcraft: Forever?

The Classic+ from Blizzard: original World of Warcraft that stays at level 60 for good and keeps getting new content instead of moving on to The Burning Crusade. It adds new and expanded zones, more than 1,000 quests, 9 dungeons, new raids for 10 and 20 players, the Skyborne race and reworked classes. Blizzard announced it at BlizzCon 2026.

When does WoW Forever launch?

On 4 November 2026 at 15:00 Pacific time, which is 00:00 Belgian time on 5 November. The beta runs from 17 September to 23 October 2026, and Early Name Reservation from 27 October to 3 November.

Does WoW Forever cost extra?

No. Forever is included in a World of Warcraft subscription or Game Time, just like WoW Classic. The paid editions are optional. The only content behind a purchase is the Skyborne race with Zephras Isle, which requires the Skyborne Heroic Pack or a higher edition.

How much do the editions cost?

In Europe the Skyborne Heroic Pack costs 29.99 euro, the Skyborne Epic Pack 59.99 euro and the Warcraft Forever Collection 79.99 euro, all in the Battle.net Shop. The physical Collector's Edition costs 150 euro in the Blizzard Gear Store.

How does beta access work?

The Skyborne Epic Pack, the Warcraft Forever Collection and the Collector's Edition include beta access. Players can also opt in on the official page of World of Warcraft: Forever for a chance at an invite. The beta runs from 17 September to 23 October 2026. It starts with a level cap of 20 and raises it to 30 later, where it stays.

How much does the Skyborne race cost?

The cheapest way is the Skyborne Heroic Pack for 29.99 euro. It also includes Early Name Reservation, the Cerulean Prideclaw mount, cosmetics, a toy, housing decor for modern World of Warcraft and one Invite-A-Friend launch code.

Which classes can the Skyborne play?

Every Skyborne can be a Warrior, Hunter, Rogue or Druid. The faction chosen at character creation adds one class: Mage for the High Order Skyborne of the Alliance, Shaman for the Windshaper Skyborne of the Horde.

What is the level cap, and will it go up?

The level cap is 60 and it stays there. New patches add content at level 60 and along the way from 1 to 60, without expansions that make earlier progress worthless, according to Blizzard.

Does WoW Forever have flying, level scaling, transmog or HD graphics?

There are no flying mounts and no level scaling. Transmog exists, but every player chooses whether to see it. HD and SD graphics can be switched, so the original look stays available.

Which raids are in WoW Forever?

On 9 December 2026 three raids open: Barrow Deeps for 10 players, Hyjal Summit for 20 and Onyxia's Lair for 40. Spring 2027 brings two more new raids for 10 and 20 players, and summer 2027 a revamped iconic raid and another new raid.

Is Hardcore coming to WoW Forever?

Yes, but not at launch. Blizzard confirmed at the Hardcore panel on 13 September 2026 that the mode is switched on soon after launch. The roadmap puts the launch of WoW Forever Hardcore in winter 2026, after the raids open on 9 December, without naming a day.

Can a friend without a subscription play?

During launch week, yes. Every edition includes Invite-A-Friend launch codes: one with the Heroic Pack, three with the Epic Pack and the Collection. The codes arrive by email from 20 October 2026 and work from 4 to 11 November 2026. Editions bought as a gift have no codes.

Was WoW Forever the Classic+ project that leaked before BlizzCon?

Yes. Before BlizzCon 2026, the Classic+ project circulated under the leaked codename Camelot. Blizzard revealed it at BlizzCon 2026 under its real name, World of Warcraft: Forever.