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21 days and 7 hours until WoW Forever launches on 4 November 2026
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Talent calculator
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Leveling builds
Warrior leveling build
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Level
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60
Talented
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0
51
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points
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Arms
13
Reset
0/3
Improved Heroic Strike
Changed from Classic
Rank 1
Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 2
Reduces the cost of your Heroic Strike ability by 2 Rage.
Rank 3
Reduces the cost of your Heroic Strike ability by 3 Rage.
5/5
Deflection
Rank 1
Increases your Parry chance by 1%.
Rank 2
Increases your Parry chance by 2%.
Rank 3
Increases your Parry chance by 3%.
Rank 4
Increases your Parry chance by 4%.
Rank 5
Increases your Parry chance by 5%.
0/3
Improved Rend
Changed from Classic
Rank 1
Increases the Bleed damage done by your Rend ability by 12%.
Rank 2
Increases the Bleed damage done by your Rend ability by 23%.
Rank 3
Increases the Bleed damage done by your Rend ability by 35%.
2/2
Improved Charge
Changed from Classic
Rank 1
Increases the Rage generated by your Charge ability by 3.
Rank 2
Increases the Rage generated by your Charge ability by 6.
5/5
Improved Tactical Mastery
Changed from Classic
Rank 1
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Rank 2
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
Rank 3
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
Rank 4
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
Rank 5
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
0/2
Improved Overpower
Rank 1
Increases the critical strike chance of your Overpower ability by 25%.
Rank 2
Increases the critical strike chance of your Overpower ability by 50%.
1/1
Anger Management
Changed from Classic
Rank 1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
0/3
Deep Wounds
Changed from Classic
Rank 1
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 2
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Rank 3
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
★
0/1
Spearing Strike
New in Forever
15 Rage · Melee Range · Instant · 20 sec cooldown
Rank 1
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
0/3
Two-Handed Weapon Specialization
Changed from Classic
Rank 1
Increases the damage you deal with two-handed melee weapons by 1%.
Rank 2
Increases the damage you deal with two-handed melee weapons by 2%.
Rank 3
Increases the damage you deal with two-handed melee weapons by 3%.
0/2
Impale
Changed from Classic
Rank 1
Increases the critical strike damage bonus of your abilities by 10%.
Rank 2
Increases the critical strike damage bonus of your abilities by 20%.
★
0/5
Bloodthrill
New in Forever
Rank 1
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 2
Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 3
Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 4
Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Rank 5
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
0/1
Sweeping Strikes
30 Rage · Instant · 30 sec cooldown
Rank 1
Your next 5 melee attacks strike an additional nearby opponent.
★
0/5
Weaponmaster
New in Forever
Rank 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 2
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
Rank 3
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
Rank 4
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
Rank 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
0/2
Improved Slam
Changed from Classic
Rank 1
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Rank 2
Reduces the global cooldown and cast time of your Slam ability by 0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
0/3
Improved Hamstring
Rank 1
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 2
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Rank 3
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
0/1
Mortal Strike
30 Rage · Melee Range · Instant · 6 sec cooldown
Rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury
6
Reset
0/5
Booming Voice
Changed from Classic
Rank 1
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
Rank 2
Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.
Rank 3
Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.
Rank 4
Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.
Rank 5
Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
5/5
Cruelty
Changed from Classic
Rank 1
Improves your chance to get a critical strike with melee attacks by 1%.
Rank 2
Improves your chance to get a critical strike with melee attacks by 2%.
Rank 3
Improves your chance to get a critical strike with melee attacks by 3%.
Rank 4
Improves your chance to get a critical strike with melee attacks by 4%.
Rank 5
Improves your chance to get a critical strike with melee attacks by 5%.
★
0/5
Lingering Rage
New in Forever
Rank 1
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 2
Increases the time before your Rage begins to decay after leaving combat by 4 sec.
Rank 3
Increases the time before your Rage begins to decay after leaving combat by 6 sec.
Rank 4
Increases the time before your Rage begins to decay after leaving combat by 8 sec.
Rank 5
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
1/5
Unbridled Wrath
Changed from Classic
Rank 1
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 2
Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 3
Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 4
Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 5
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
★
0/3
Furious Precision
New in Forever
Rank 1
Increases your chance to hit with off-hand attacks by 4%.
Rank 2
Increases your chance to hit with off-hand attacks by 7%.
Rank 3
Increases your chance to hit with off-hand attacks by 10%.
0/1
Piercing Howl
10 Rage · Instant
Rank 1
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
0/3
Blood Craze
Changed from Classic
Rank 1
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 2
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 3
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
0/5
Dual Wield Specialization
Changed from Classic
Rank 1
Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Rank 2
Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.
Rank 3
Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.
Rank 4
Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.
Rank 5
Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
★
0/1
Raging Blows
New in Forever
Rank 1
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
0/5
Enrage
Changed from Classic
Rank 1
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 2
Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 3
Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 4
Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 5
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
0/2
Improved Execute
Changed from Classic
Rank 1
Reduces the Rage cost of your Execute ability by 3.
Rank 2
Reduces the Rage cost of your Execute ability by 5.
0/2
Improved Berserker Rage
Changed from Classic
Rank 1
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 2
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
0/1
Death Wish
Changed from Classic
10 Rage · Instant · 3 min cooldown
Rank 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
0/2
Improved Intercept
Rank 1
Reduces the cooldown of your Intercept ability by 5 sec.
Rank 2
Reduces the cooldown of your Intercept ability by 10 sec.
0/5
Flurry
Changed from Classic
Rank 1
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 2
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 3
Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Rank 4
Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Rank 5
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
★
0/2
Gore Drinker
New in Forever
Rank 1
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 2
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
0/1
Bloodthirst
Changed from Classic
30 Rage · Melee Range · Instant · 6 sec cooldown
Rank 1
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection
32
Reset
2/2
Improved Bloodrage
Changed from Classic
Rank 1
Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 2
Increases all the Rage generated by your Bloodrage ability by 50%.
5/5
Shield Specialization
Changed from Classic
Rank 1
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Rank 2
Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
Rank 3
Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
Rank 4
Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
Rank 5
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
0/5
Iron Will
Changed from Classic
Rank 1
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 2
Reduces the duration of Stun and Fear effects inflicted on you by 6%.
Rank 3
Reduces the duration of Stun and Fear effects inflicted on you by 9%.
Rank 4
Reduces the duration of Stun and Fear effects inflicted on you by 12%.
Rank 5
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
0/5
Anticipation
Changed from Classic
Rank 1
Increases your Defense Skill by 4.
Rank 2
Increases your Defense Skill by 8.
Rank 3
Increases your Defense Skill by 12.
Rank 4
Increases your Defense Skill by 16.
Rank 5
Increases your Defense Skill by 20.
3/3
Improved Revenge
Changed from Classic
Rank 1
Increases damage dealt by your Revenge ability by 20%.
Rank 2
Increases damage dealt by your Revenge ability by 40%.
Rank 3
Increases damage dealt by your Revenge ability by 60%.
3/3
Improved Thunder Clap
Changed from Classic
Rank 1
Reduces the Rage cost of your Thunder Clap ability by 2.
Rank 2
Reduces the Rage cost of your Thunder Clap ability by 4.
Rank 3
Reduces the Rage cost of your Thunder Clap ability by 6.
0/1
Last Stand
Changed from Classic
Instant · 3 min cooldown
Rank 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
★
2/2
Master of Defense
New in Forever
Rank 1
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
0/3
Improved Disarm
Changed from Classic
Rank 1
Reduces the cooldown of your Disarm ability by 7 secs.
Rank 2
Reduces the cooldown of your Disarm ability by 13 secs.
Rank 3
Reduces the cooldown of your Disarm ability by 20 secs.
3/3
Defiance
Changed from Classic
Rank 1
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Rank 2
Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
Rank 3
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
3/3
Improved Sunder Armor
Changed from Classic
Rank 1
Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 2
Reduces the Rage cost of your Sunder Armor ability by 2.
Rank 3
Reduces the Rage cost of your Sunder Armor ability by 3.
★
1/1
Vanguard
New in Forever
Rank 1
Your Charge ability is now usable while in Defensive Stance.
0/2
Improved Shield Bash
Changed from Classic
Rank 1
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 2
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
0/2
Improved Shield Wall
Changed from Classic
Rank 1
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Rank 2
Reduces the cooldown of your Shield Wall ability by 11 min.
1/1
Concussion Blow
Changed from Classic
10 Rage · Melee Range · Instant · 45 sec cooldown
Rank 1
Stuns the target for 5 sec.
★
3/3
Focused Rage
New in Forever
Rank 1
Reduces the Rage cost of your offensive abilities by 1.
Rank 2
Reduces the Rage cost of your offensive abilities by 2.
Rank 3
Reduces the Rage cost of your offensive abilities by 3.
5/5
Bastion
Changed from Classic
Rank 1
Increases all damage you deal by 2% while a shield is equipped.
Rank 2
Increases all damage you deal by 4% while a shield is equipped.
Rank 3
Increases all damage you deal by 6% while a shield is equipped.
Rank 4
Increases all damage you deal by 8% while a shield is equipped.
Rank 5
Increases all damage you deal by 10% while a shield is equipped.
1/1
Shield Slam
Changed from Classic
20 Rage · Melee Range · Instant · 6 sec cooldown
Rank 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Talent per level
10
Shield Specialization
1/5
11
Shield Specialization
2/5
12
Shield Specialization
3/5
13
Shield Specialization
4/5
14
Shield Specialization
5/5
15
Improved Revenge
1/3
16
Improved Revenge
2/3
17
Improved Revenge
3/3
18
Improved Thunder Clap
1/3
19
Improved Thunder Clap
2/3
20
Master of Defense
1/2
21
Master of Defense
2/2
22
Improved Thunder Clap
3/3
23
Improved Bloodrage
1/2
24
Improved Bloodrage
2/2
25
Vanguard
1/1
26
Defiance
1/3
27
Defiance
2/3
28
Defiance
3/3
29
Improved Sunder Armor
1/3
30
Concussion Blow
1/1
31
Focused Rage
1/3
32
Focused Rage
2/3
33
Focused Rage
3/3
34
Improved Sunder Armor
2/3
35
Bastion
1/5
36
Bastion
2/5
37
Bastion
3/5
38
Bastion
4/5
39
Bastion
5/5
40
Shield Slam
1/1
41
Cruelty
1/5
42
Cruelty
2/5
43
Cruelty
3/5
44
Cruelty
4/5
45
Cruelty
5/5
46
Deflection
1/5
47
Deflection
2/5
48
Deflection
3/5
49
Deflection
4/5
50
Deflection
5/5
51
Improved Tactical Mastery
1/5
52
Improved Tactical Mastery
2/5
53
Improved Tactical Mastery
3/5
54
Improved Tactical Mastery
4/5
55
Improved Tactical Mastery
5/5
56
Anger Management
1/1
57
Improved Sunder Armor
3/3
58
Improved Charge
1/2
59
Improved Charge
2/2
60
Unbridled Wrath
1/5
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