Enhancement Shaman leveling guide
Enhancement is the usual way to level a Shaman in Classic Era. A slow two-handed weapon with
Windfury Weapon from level 30 gives huge hits,
Flurry speeds up your attacks after every critical strike, and your own heals, totems and
Reincarnation keep you alive. In Classic Era the Shaman is Horde only, for Orcs, Trolls and Taurens.
Strengths and weaknesses
- Windfury Weapon and a slow two-handed weapon give big, sudden damage.
Mail armor from level 40 and your own heals make you hard to kill.- Totems like
Strength of Earth, Grace of Air and Windfury
Totem help every group. - Mana runs out in long fights, and before level 30 the damage is low.
Talents by level
Level 10 to 30
Ancestral Knowledge 5/5 and
Thundering Strikes 5/5.
Two-Handed Axes and Maces at level 20,
Improved Ghost Wolf 2/2 and
Enhancing Totems 2/2.- Flurry 5/5, then
Elemental Weapons 1/3 at level 30.
Level 31 to 40
- Elemental Weapons 3/3, Parry and
Toughness 1/5.
Weapon Mastery 5/5, then
Stormstrike at level 40.
Level 41 to 60
- Toughness 5/5, for 35 points in Enhancement.
- In Restoration:
Tidal Focus 5/5,
Totemic Focus 5/5,
Nature’s Guidance 3/3 and
Improved Healing Wave 3/5.
Rotation
One enemy
Rockbiter Weapon before level 30, Windfury Weapon after.
Lightning Shield and
Strength of Earth Totem before the pull.- Pull with
Lightning Bolt, then melee.
Earth Shock interrupts a caster or finishes an enemy that runs. - From level 40, Stormstrike, then Earth Shock while its effect is on the enemy.
Two enemies
Stoneclaw Totem draws the second enemy away from you for a while.
Searing Totem, or
Magma Totem from level 26, adds damage against both.
Staying alive
Healing Wave, or
Lesser Healing Wave from level 20, when a fight turns, and
Frost Shock on an enemy that runs away.
Stoneskin Totem reduces melee damage, and
Ghost Wolf from level 20 helps you get away.- Reincarnation from level 30 brings you back once per hour, as long as you carry an Ankh.
Leveling route
| Level | Horde |
|---|---|
| 1-12 | Durotar, Mulgore |
| 12-20 | The Barrens, Silverpine Forest |
| 20-30 | The Barrens, Hillsbrad Foothills, Thousand Needles |
| 30-40 | Stranglethorn Vale, Arathi Highlands, Desolace |
| 40-50 | Tanaris, Feralas, The Hinterlands |
| 50-60 | Un’Goro Crater, Felwood, Western Plaguelands, Winterspring |
Dungeons worth the detour: Scarlet Monastery from level 30 to 40, Zul’Farrak around 45 and Blackrock Depths from 52.
Stats, weapons and tradeskills
- Strength first, then Agility, Crit and Hit. Intellect keeps mana for heals.
- The slowest two-handed mace or axe you can find, because Windfury Weapon hits harder with a slow weapon.
- Enchants: Crusader on the weapon, Strength on the bracers and Agility on the gloves.
- Tradeskills: Mining with Blacksmithing for weapons, or Skinning with Leatherworking for leather and mail armor.