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21 jours et 7 heures avant la sortie de WoW Forever le 4 novembre 2026
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Calculateur de talents
Calculateur Legacy
Planificateur de raid
Builds de leveling
Build de leveling Mage
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Ce build est connu jusqu’au niveau 35. La suite arrive dès qu’elle est connue.
Niveau
−
+
35
Talented
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0
26
/51
points
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Arcane
0
Effacer
0/2
Wand Specialization
Rang 1
Increases your damage with Wands by 13%.
Rang 2
Increases your damage with Wands by 25%.
0/5
Arcane Focus
Différent de Classic
Rang 1
Improves your chance to hit with Arcane spells by 1%.
Rang 2
Improves your chance to hit with Arcane spells by 2%.
Rang 3
Improves your chance to hit with Arcane spells by 3%.
Rang 4
Improves your chance to hit with Arcane spells by 4%.
Rang 5
Improves your chance to hit with Arcane spells by 5%.
0/5
Improved Channeling
Différent de Classic
Rang 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Rang 2
Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
Rang 3
Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
Rang 4
Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
Rang 5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
0/2
Arcane Subtlety
Différent de Classic
Rang 1
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rang 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
0/2
Magic Absorption
Différent de Classic
Rang 1
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rang 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
0/5
Arcane Concentration
Rang 1
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rang 2
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rang 3
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rang 4
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rang 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Arcane Resilience
Différent de Classic
Rang 1
Increases your Armor by an amount equal to 25% of your Intellect.
Rang 2
Increases your Armor by an amount equal to 50% of your Intellect.
0/2
Arcane Geometry
Différent de Classic
Rang 1
Increases the range of your Arcane spells by 3 yards.
Rang 2
Increases the range of your Arcane spells by 6 yards.
0/3
Arcane Impact
Différent de Classic
Rang 1
Increases the critical strike chance of your Arcane spells by 2%.
Rang 2
Increases the critical strike chance of your Arcane spells by 4%.
Rang 3
Increases the critical strike chance of your Arcane spells by 6%.
★
0/1
Arcane Blast
Nouveau dans Forever
15% of base mana · 30 yd range · 2.5 sec cast
Rang 1
Blasts the target with energy, dealing 57 to 66 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
0/2
Arcane Shielding
Différent de Classic
Rang 1
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rang 2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
0/2
Improved Counterspell
Différent de Classic
Rang 1
Your Counterspell also Silences the target for 2 sec.
Rang 2
Your Counterspell also Silences the target for 4 sec.
0/3
Arcane Meditation
Différent de Classic
Rang 1
Allows 17% of your Mana regeneration to continue while casting.
Rang 2
Allows 33% of your Mana regeneration to continue while casting.
Rang 3
Allows 50% of your Mana regeneration to continue while casting.
★
0/1
Missile Barrage
Nouveau dans Forever
Rang 1
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
0/1
Presence of Mind
Instant · 3 min cooldown
Rang 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
Arcane Mind
Différent de Classic
Rang 1
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rang 2
Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
Rang 3
Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
Rang 4
Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
Rang 5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
0/3
Arcane Instability
Différent de Classic
Rang 1
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rang 2
Increases the damage done by your spells by 2% and your critical strike chance by 2%.
Rang 3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
0/1
Arcane Power
Différent de Classic
Instant · 3 min cooldown
Rang 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
0
Effacer
0/2
Wake of Fire
Différent de Classic
Rang 1
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Rang 2
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
0/3
Incineration
Différent de Classic
Rang 1
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rang 2
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
Rang 3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
0/5
Improved Fireball
Différent de Classic
Rang 1
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Rang 2
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
Rang 3
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
Rang 4
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
Rang 5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
0/5
Ignite
Rang 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rang 2
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Rang 3
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Rang 4
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Rang 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
0/2
Flame Throwing
Rang 1
Increases the range of your Fire spells by 3 yards.
Rang 2
Increases the range of your Fire spells by 6 yards.
0/3
Impact
Différent de Classic
Rang 1
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rang 2
Gives your Fire spells a 7% chance to stun the target for 2 sec.
Rang 3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
0/3
Burning Soul
Différent de Classic
Rang 1
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rang 2
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
Rang 3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
0/3
Improved Flamestrike
Rang 1
Increases the critical strike chance of your Flamestrike spell by 5%.
Rang 2
Increases the critical strike chance of your Flamestrike spell by 10%.
Rang 3
Increases the critical strike chance of your Flamestrike spell by 15%.
0/1
Pyroblast
Différent de Classic
125 Mana · 35 yd range · 6 sec cast
Rang 1
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.
0/3
Improved Scorch
Différent de Classic
Rang 1
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rang 2
Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rang 3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
0/2
Improved Fire Ward
Rang 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rang 2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
★
0/1
Heating Up
Nouveau dans Forever
Rang 1
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
0/3
Master of Elements
Différent de Classic
Rang 1
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rang 2
Your Fire and Frost critical strikes will refund 20% of their base mana cost.
Rang 3
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
0/3
Critical Mass
Rang 1
Increases the critical strike chance of your Fire spells by 2%.
Rang 2
Increases the critical strike chance of your Fire spells by 4%.
Rang 3
Increases the critical strike chance of your Fire spells by 6%.
0/1
Blast Wave
Différent de Classic
215 Mana · Instant · 45 sec cooldown
Rang 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 to 185 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
0/5
Fire Power
Rang 1
Increases the damage done by your Fire spells by 2%.
Rang 2
Increases the damage done by your Fire spells by 4%.
Rang 3
Increases the damage done by your Fire spells by 6%.
Rang 4
Increases the damage done by your Fire spells by 8%.
Rang 5
Increases the damage done by your Fire spells by 10%.
0/1
Combustion
Différent de Classic
Instant · 3 min cooldown
Rang 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost
26
Effacer
0/2
Frost Warding
Différent de Classic
Rang 1
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Rang 2
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
5/5
Improved Frostbolt
Rang 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Rang 2
Reduces the casting time of your Frostbolt spell by 0.2 sec.
Rang 3
Reduces the casting time of your Frostbolt spell by 0.3 sec.
Rang 4
Reduces the casting time of your Frostbolt spell by 0.4 sec.
Rang 5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
3/5
Elemental Precision
Différent de Classic
Rang 1
Improves your chance to hit with Frost and Fire spells by 1%.
Rang 2
Improves your chance to hit with Frost and Fire spells by 2%.
Rang 3
Improves your chance to hit with Frost and Fire spells by 3%.
Rang 4
Improves your chance to hit with Frost and Fire spells by 4%.
Rang 5
Improves your chance to hit with Frost and Fire spells by 5%.
5/5
Ice Shards
Rang 1
Increases the critical strike damage bonus of your Frost spells by 20%.
Rang 2
Increases the critical strike damage bonus of your Frost spells by 40%.
Rang 3
Increases the critical strike damage bonus of your Frost spells by 60%.
Rang 4
Increases the critical strike damage bonus of your Frost spells by 80%.
Rang 5
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Permafrost
Différent de Classic
Rang 1
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rang 2
Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Rang 3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
0/2
Improved Frost Nova
Rang 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
Rang 2
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Frostbite
Différent de Classic
Rang 1
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rang 2
Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
Rang 3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
2/3
Piercing Ice
Rang 1
Increases the damage done by your Frost spells by 2%.
Rang 2
Increases the damage done by your Frost spells by 4%.
Rang 3
Increases the damage done by your Frost spells by 6%.
0/3
Frost Channeling
Rang 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rang 2
Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Rang 3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
★
1/1
Ice Lance
Nouveau dans Forever
45 Mana · 30 yd range · Instant
Rang 1
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
0/3
Improved Blizzard
Différent de Classic
Rang 1
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rang 2
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
Rang 3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
0/2
Arctic Reach
Rang 1
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rang 2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
1/1
Ice Block
Différent de Classic
15 Mana · Instant · 5 min cooldown
Rang 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
3/3
Shatter
Différent de Classic
Rang 1
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rang 2
Increases the critical strike chance of all your spells against Frozen targets by 33%.
Rang 3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
0/3
Improved Cone of Cold
Différent de Classic
Rang 1
Increases the damage dealt by your Cone of Cold spell by 12%.
Rang 2
Increases the damage dealt by your Cone of Cold spell by 23%.
Rang 3
Increases the damage dealt by your Cone of Cold spell by 35%.
1/1
Cold Snap
Différent de Classic
Instant · 10 min cooldown
Rang 1
Finishes the remaining cooldown on all your other Frost spells.
★
2/2
Fingers of Frost
Nouveau dans Forever
Rang 1
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rang 2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
0/5
Winter's Chill
Différent de Classic
Rang 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Rang 2
Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
Rang 3
Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
Rang 4
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
Rang 5
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
0/1
Ice Barrier
Différent de Classic
305 Mana · Instant · 30 sec cooldown
Rang 1
Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Talent par niveau
10
Improved Frostbolt
1/5
11
Improved Frostbolt
2/5
12
Elemental Precision
1/5
13
Elemental Precision
2/5
14
Elemental Precision
3/5
15
Frostbite
1/3
16
Frostbite
2/3
17
Frostbite
3/3
18
Ice Shards
1/5
19
Ice Shards
2/5
20
Ice Lance
1/1
21
Ice Shards
3/5
22
Ice Shards
4/5
23
Ice Shards
5/5
24
Piercing Ice
1/3
25
Shatter
1/3
26
Shatter
2/3
27
Shatter
3/3
28
Ice Block
1/1
29
Piercing Ice
2/3
30
Fingers of Frost
1/2
31
Fingers of Frost
2/2
32
Cold Snap
1/1
33
Improved Frostbolt
3/5
34
Improved Frostbolt
4/5
35
Improved Frostbolt
5/5
WoW Forever
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