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Forever tra
21
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07
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21 giorni e 7 ore all’uscita di WoW Forever il 4 novembre 2026
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Mancia
RESTEDXP · 10% DI SCONTO
−10%
Calcolatore dei talenti
Calcolatore Legacy
Pianificatore di raid
Build di livellamento
Build di livellamento Rogue
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Questa build è nota fino al livello 35. Il resto arriva appena è noto.
Livello
−
+
35
Talented
−
+
0
26
/51
punti
Apri nel calcolatore di talenti
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Assassination
2
Azzera
0/3
Improved Gouge
Diverso da Classic
Grado 1
Increases the duration of your Gouge ability by 0.5 sec.
Grado 2
Increases the duration of your Gouge ability by 1 sec.
Grado 3
Increases the duration of your Gouge ability by 1.5 sec.
2/2
Remorseless Attacks
Diverso da Classic
Grado 1
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Grado 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
0/5
Malice
Diverso da Classic
Grado 1
Increases your critical strike chance with all attacks and Poisons by 1%.
Grado 2
Increases your critical strike chance with all attacks and Poisons by 2%.
Grado 3
Increases your critical strike chance with all attacks and Poisons by 3%.
Grado 4
Increases your critical strike chance with all attacks and Poisons by 4%.
Grado 5
Increases your critical strike chance with all attacks and Poisons by 5%.
0/3
Ruthlessness
Diverso da Classic
Grado 1
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Grado 2
Gives your finishing moves a 40% chance to add a Combo Point to your target.
Grado 3
Gives your finishing moves a 60% chance to add a Combo Point to your target.
0/2
Murder
Diverso da Classic
Grado 1
Increases all damage dealt by 2% against Humanoid and Giant targets.
Grado 2
Increases all damage dealt by 4% against Humanoid and Giant targets.
0/3
Improved Slice and Dice
Grado 1
Increases the duration of your Slice and Dice ability by 15%.
Grado 2
Increases the duration of your Slice and Dice ability by 30%.
Grado 3
Increases the duration of your Slice and Dice ability by 45%.
0/1
Relentless Strikes
Diverso da Classic
Grado 1
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
0/2
Improved Expose Armor
Diverso da Classic
Grado 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Grado 2
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
0/5
Lethality
Diverso da Classic
Grado 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Grado 2
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
Grado 3
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Grado 4
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
Grado 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
0/5
Vile Poisons
Grado 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Grado 2
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Grado 3
Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Grado 4
Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Grado 5
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
0/1
Cold Blood
Diverso da Classic
Instant · 3 min cooldown
Grado 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
0/5
Improved Poisons
Diverso da Classic
Grado 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Grado 2
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Grado 3
Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Grado 4
Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Grado 5
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
0/2
Vigor
Diverso da Classic
Grado 1
Increases your maximum Energy by 5.
Grado 2
Increases your maximum Energy by 10.
★
0/1
Mutilate
Nuovo in Forever
60 Energy · Melee Range · Instant
Grado 1
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
0/2
Improved Kidney Shot
Diverso da Classic
Grado 1
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Grado 2
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
0/5
Seal Fate
Diverso da Classic
Grado 1
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Grado 2
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
Grado 3
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
Grado 4
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
Grado 5
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
★
0/1
Venom
Nuovo in Forever
25 Energy / 1 Power · 100 yd range · Instant
Grado 1
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Combat
22
Azzera
3/3
Improved Eviscerate
Diverso da Classic
Grado 1
Increases the damage done by your Eviscerate ability by 7%.
Grado 2
Increases the damage done by your Eviscerate ability by 13%.
Grado 3
Increases the damage done by your Eviscerate ability by 20%.
2/2
Improved Sinister Strike
Grado 1
Reduces the Energy cost of your Sinister Strike ability by 3.
Grado 2
Reduces the Energy cost of your Sinister Strike ability by 5.
0/5
Lightning Reflexes
Grado 1
Increases your Dodge chance by 1%.
Grado 2
Increases your Dodge chance by 2%.
Grado 3
Increases your Dodge chance by 3%.
Grado 4
Increases your Dodge chance by 4%.
Grado 5
Increases your Dodge chance by 5%.
★
3/3
Puncturing Wounds
Nuovo in Forever
Grado 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Grado 2
Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Grado 3
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
3/3
Deflection
Diverso da Classic
Grado 1
Increases your Parry chance by 2%.
Grado 2
Increases your Parry chance by 4%.
Grado 3
Increases your Parry chance by 6%.
3/3
Precision
Diverso da Classic
Grado 1
Improves your chance to hit by 1%.
Grado 2
Improves your chance to hit by 2%.
Grado 3
Improves your chance to hit by 3%.
0/2
Endurance
Diverso da Classic
Grado 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Grado 2
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
1/1
Riposte
10 Energy · Melee Range · Instant · 6 sec cooldown
Grado 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
0/2
Improved Sprint
Grado 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Grado 2
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
0/2
Improved Kick
Diverso da Classic
Grado 1
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Grado 2
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
★
1/1
Flawless Execution
Nuovo in Forever
Grado 1
Reduces the Energy cost of your Eviscerate ability by 10.
4/5
Dual Wield Specialization
Diverso da Classic
Grado 1
Increases the damage done by your off-hand weapon by 5%.
Grado 2
Increases the damage done by your off-hand weapon by 10%.
Grado 3
Increases the damage done by your off-hand weapon by 15%.
Grado 4
Increases the damage done by your off-hand weapon by 20%.
Grado 5
Increases the damage done by your off-hand weapon by 25%.
1/1
Blade Flurry
Diverso da Classic
25 Energy · Instant · 2 min cooldown
Grado 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
1/5
Hack and Slash
Diverso da Classic
Grado 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Grado 2
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
Grado 3
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
Grado 4
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
Grado 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
0/2
Weapon Expertise
Diverso da Classic
Grado 1
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Grado 2
Reduces the chance for your attacks to be Dodged or Parried by 2%.
0/3
Aggression
Diverso da Classic
Grado 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Grado 2
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
Grado 3
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
0/1
Adrenaline Rush
Instant · 5 min cooldown
Grado 1
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
2
Azzera
0/5
Camouflage
Diverso da Classic
Grado 1
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Grado 2
Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
Grado 3
Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
Grado 4
Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
Grado 5
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
0/3
Master of Deception
Diverso da Classic
Grado 1
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Grado 2
Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Grado 3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
2/2
Opportunity
Diverso da Classic
Grado 1
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Grado 2
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
0/3
Setup
Diverso da Classic
Grado 1
Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Grado 2
Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Grado 3
Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
0/2
Elusiveness
Diverso da Classic
Grado 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Grado 2
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
★
0/2
Dirty Tricks
Nuovo in Forever
Grado 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Grado 2
Reduces the Energy cost of your Sap and Blind abilities by 50%.
0/3
Improved Ambush
Grado 1
Increases the critical strike chance of your Ambush ability by 15%.
Grado 2
Increases the critical strike chance of your Ambush ability by 30%.
Grado 3
Increases the critical strike chance of your Ambush ability by 45%.
0/3
Initiative
Diverso da Classic
Grado 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Grado 2
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Grado 3
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/1
Ghostly Strike
Diverso da Classic
40 Energy · Melee Range · Instant · 20 sec cooldown
Grado 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
★
0/2
Improved Distract
Nuovo in Forever
Grado 1
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 levels lower.
Grado 2
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
0/2
Heightened Senses
Diverso da Classic
Grado 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Grado 2
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
0/1
Premeditation
Diverso da Classic
20 yd range · Instant · 2 min cooldown
Grado 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
0/3
Serrated Blades
Diverso da Classic
Grado 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Grado 2
Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Grado 3
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
0/2
Dirty Deeds
Diverso da Classic
Grado 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Grado 2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
0/1
Preparation
Instant · 10 min cooldown
Grado 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
0/1
Hemorrhage
Diverso da Classic
35 Energy · Melee Range · Instant
Grado 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
★
0/5
Quietus
Nuovo in Forever
Grado 1
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Grado 2
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
Grado 3
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
Grado 4
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
Grado 5
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
★
0/5
Cutthroat
Nuovo in Forever
Grado 1
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Grado 2
Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
Grado 3
Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
Grado 4
Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
Grado 5
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
★
0/1
Thousand Cuts
Nuovo in Forever
Grado 1
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Talento per livello
10
Remorseless Attacks
1/2
11
Remorseless Attacks
2/2
12
Improved Sinister Strike
1/2
13
Improved Sinister Strike
2/2
14
Improved Eviscerate
1/3
15
Improved Eviscerate
2/3
16
Improved Eviscerate
3/3
17
Puncturing Wounds
1/3
18
Puncturing Wounds
2/3
19
Puncturing Wounds
3/3
20
Deflection
1/3
21
Deflection
2/3
22
Deflection
3/3
23
Riposte
1/1
24
Precision
1/3
25
Precision
2/3
26
Precision
3/3
27
Flawless Execution
1/1
28
Dual Wield Specialization
1/5
29
Dual Wield Specialization
2/5
30
Dual Wield Specialization
3/5
31
Dual Wield Specialization
4/5
32
Blade Flurry
1/1
33
Opportunity
1/2
34
Opportunity
2/2
35
Hack and Slash
1/5
WoW Forever
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RESTEDXP · 10% DI SCONTO
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