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Balance Druid leveling guide

TBC AnniversaryLevel 60-70Ranged DPS

Balance turns the Druid into a caster with Nature and Arcane spells. Moonkin Form adds a lot of armor, Wrath of Cenarius makes Starfire and Wrath hit harder, and Force of Nature summons three treants that fight for you. It spends a lot of mana, so you drink more than a Feral Druid, but most enemies die before they reach you.

Strengths and weaknesses

  • Big damage from range with Starfire, Moonfire and Insect Swarm.
  • The armor of Moonkin Form lets you survive what kills other casters.
  • Force of Nature and Entangling Roots give you time in a hard fight.
  • Heavy mana use, so you drink after most fights.

Talents by level

At level 60

  • In Balance: Starlight Wrath 5/5, Improved Moonfire 2/2, Focused Starlight 2/2, Control of Nature 3/3, Insect Swarm, Nature’s Reach 2/2 and Vengeance 5/5.
  • Lunar Guidance 3/3, Nature’s Grace, Moonglow 3/3, Moonfury 5/5, Moonkin Form, Improved Faerie Fire 2/3, Wrath of Cenarius 5/5 and Force of Nature, for 41 points.
  • In Restoration: Improved Mark of the Wild 5/5 and Nature’s Focus 5/5.

Level 61 to 70

  • Intensity 3/3 and Omen of Clarity.
  • Natural Shapeshifter 3/3 and Furor 3/5, for 20 points in Restoration.

Rotation

One enemy

  • Moonkin Form, then Insect Swarm and Moonfire from range.
  • Starfire while the enemy walks toward you, and Wrath once it is close.
  • Force of Nature for a strong enemy, and Faerie Fire to keep it from fleeing.

Two enemies

  • Entangling Roots on one enemy, and Insect Swarm and Moonfire on both.
  • Hurricane against a group of weak enemies, and Cyclone from level 70 to take one out of the fight.

Staying alive

  • Barkskin reduces the damage you take while you cast.
  • Shift out of Moonkin Form to heal with Regrowth and Rejuvenation, or Lifebloom from level 64.
  • Innervate restores your mana in a long fight.

Leveling route

Level Alliance Horde
60-62 Hellfire Peninsula (Honor Hold) Hellfire Peninsula (Thrallmar)
62-64 Zangarmarsh (Telredor) Zangarmarsh (Zabra’jin)
64-65 Terokkar Forest (Allerian Stronghold) Terokkar Forest (Stonebreaker Hold)
65-67 Nagrand (Telaar) Nagrand (Garadar)
67-68 Blade’s Edge Mountains (Sylvanaar) Blade’s Edge Mountains (Thunderlord Stronghold)
68-70 Netherstorm (Area 52), Shadowmoon Valley (Wildhammer Stronghold) Netherstorm (Area 52), Shadowmoon Valley (Shadowmoon Village)

Dungeons worth the detour: Hellfire Ramparts and The Blood Furnace from level 60, The Slave Pens and The Underbog around 62, and Mana-Tombs and Auchenai Crypts from 64.

Stats, weapons and tradeskills

  • Spell Damage first, then Hit, Crit and Intellect.
  • A staff, or a one-handed weapon with an off-hand item, with Spell Damage.
  • Enchants: Major Spellpower on the weapon and the gloves, and Spellpower on the bracers.
  • Tradeskills: Tailoring for the Spellfire set, or Herbalism with Alchemy for mana potions.