Holy Paladin leveling guide
Holy is the single-target healer of the Paladin, and nobody keeps a tank alive better in Outland dungeons. Illumination and Divine Illumination make Holy Light cheap, Light’s Grace speeds up the next Holy Light, and Holy Shock heals or damages in an instant. Alone it kills slowly, so pick it when you mostly level through dungeons.
Strengths and weaknesses
- Big, efficient heals on the tank with Holy Light.
- Plate armor and Divine Shield let you survive mistakes.
- Blessings and auras make you welcome in every group.
- Slow solo questing, and weak healing on several players at once.
Talents by level
At level 60
- In Holy: Divine Intellect 5/5, Spiritual Focus 5/5, Healing Light 3/3, Aura Mastery, Unyielding Faith 2/2, Illumination 5/5 and Divine Favor.
- Sanctified Light 3/3, Pure of Heart 1/3, Holy Power 5/5, Holy Shock, Light’s Grace 3/3, Holy Guidance 5/5 and Divine Illumination, for 41 points.
- In Retribution: Benediction 5/5, Improved Judgement 2/2 and Deflection 3/5.
Level 61 to 70
- Conviction 5/5 and Pursuit of Justice 2/2.
- Vindication 3/3, for 20 points in Retribution.
Rotation
One enemy
- Blessing of Might and Seal of Righteousness, then Judgement when the enemy reaches you and a new seal.
- Consecration against several weak enemies, and Exorcism against Undead and Demons.
- Holy Shock to finish an enemy or heal yourself in an instant.
Dungeon groups
- Blessing of Wisdom or Blessing of Kings on the group, and Concentration Aura so damage does not push back your casts.
- Holy Light on the tank, and Flash of Light for small damage.
- Divine Favor before a Holy Light when the tank is in trouble, and Divine Illumination for a long boss fight.
Staying alive
- Hammer of Justice, then Holy Light while the enemy is stunned.
- Divine Shield when enemies turn to you, and Lay on Hands as a last resort.
- Blessing of Protection on a player an enemy is chasing.
Leveling route
| Level | Alliance | Horde |
|---|---|---|
| 60-62 | Hellfire Peninsula (Honor Hold) | Hellfire Peninsula (Thrallmar) |
| 62-64 | Zangarmarsh (Telredor) | Zangarmarsh (Zabra’jin) |
| 64-65 | Terokkar Forest (Allerian Stronghold) | Terokkar Forest (Stonebreaker Hold) |
| 65-67 | Nagrand (Telaar) | Nagrand (Garadar) |
| 67-68 | Blade’s Edge Mountains (Sylvanaar) | Blade’s Edge Mountains (Thunderlord Stronghold) |
| 68-70 | Netherstorm (Area 52), Shadowmoon Valley (Wildhammer Stronghold) | Netherstorm (Area 52), Shadowmoon Valley (Shadowmoon Village) |
Dungeons worth the detour: Hellfire Ramparts and The Blood Furnace from level 60, The Slave Pens and The Underbog around 62, and Mana-Tombs and Auchenai Crypts from 64.
Stats, weapons and tradeskills
- Healing power and Intellect first, then Crit for Illumination and mana regeneration.
- A healing mace or sword with a shield or an off-hand item with Intellect.
- Enchants: Major Healing on the weapon and the gloves, and Superior Healing on the bracers.
- Tradeskills: Mining with Jewelcrafting for your own gems, or Herbalism with Alchemy for mana potions.