Restoration Druid leveling guide
Restoration is the healing spec of the Druid. Heals over time, Nature’s Swiftness and Swiftmend at level 40 make it a strong healer for dungeons and raids, and Furor gives you rage or energy the moment you shift. Alone it levels slower than Feral, so pick it when you mostly play in groups. In Classic Era the Druid is only for Night Elves and Taurens.
Strengths and weaknesses
- Rejuvenation and Regrowth heal a lot for little mana.
- Nature’s Swiftness and Swiftmend save a player in trouble.
- Rebirth brings a player back to life during a fight.
- Slow alone: your damage comes from Moonfire, Insect Swarm and Wrath.
Talents by level
Level 10 to 30
- Furor 5/5 and Nature’s Focus 5/5.
- Improved Healing Touch 5/5, Insect Swarm and Reflection 3/3.
- Improved Rejuvenation 1/3, then Nature’s Swiftness at level 30.
Level 31 to 40
- Improved Rejuvenation 3/3 and Gift of Nature 2/5.
- Improved Regrowth 5/5, then Swiftmend at level 40.
Level 41 to 60
- Gift of Nature 5/5 and Tranquil Spirit 5/5, for 41 points in Restoration.
- In Balance: Improved Wrath 5/5 and Improved Moonfire 5/5.
Rotation
One enemy
- Insect Swarm and Moonfire at range, then Wrath while the damage over time works.
- Outdoors, Entangling Roots when the enemy gets close, then step back.
- If it still reaches you, shift to Bear Form: Furor gives you rage at once for Bash.
Dungeon groups
- Rejuvenation on the tank before the pull, and lower ranks of Healing Touch for most damage.
- Regrowth for quick heals, and Nature’s Swiftness with Healing Touch or Swiftmend when a player is about to die.
- Rebirth on a fallen healer or tank, and Innervate on yourself when your mana runs out.
Staying alive
- Rejuvenation on yourself before a fight, and Barkskin from level 44.
- Bear Form and Bash when an enemy is on you, then shift out and heal.
- Remove Curse and Abolish Poison keep you and your group clean.
Leveling route
| Level | Alliance | Horde |
|---|---|---|
| 1-12 | Teldrassil | Mulgore |
| 12-20 | Westfall, Loch Modan, Darkshore | The Barrens, Silverpine Forest |
| 20-30 | Redridge Mountains, Duskwood, Wetlands | The Barrens, Hillsbrad Foothills, Thousand Needles |
| 30-40 | Stranglethorn Vale, Arathi Highlands, Desolace | Stranglethorn Vale, Arathi Highlands, Desolace |
| 40-50 | Tanaris, Feralas, The Hinterlands | Tanaris, Feralas, The Hinterlands |
| 50-60 | Un’Goro Crater, Felwood, Western Plaguelands, Winterspring | Un’Goro Crater, Felwood, Western Plaguelands, Winterspring |
Dungeons worth the detour: Scarlet Monastery from level 30 to 40, Zul’Farrak around 45 and Blackrock Depths from 52.
Stats, weapons and tradeskills
- Intellect and Spirit for Reflection, then Stamina. Healing power matters most at level 60.
- A staff or a mace with Intellect, Spirit or healing power.
- Enchants: Mana or Stats on the chest, Intellect on the bracers, and Healing Power on the weapon at level 60.
- Tradeskills: Herbalism with Alchemy for mana potions, or Skinning with Leatherworking for leather armor.