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WoW Forever
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4 days and 14 hours until WoW Forever launches on 4 November 2026
A Dwarf Paladin with a shield, surrounded by golden holy light on a cobblestone path
Forever

Druids and Paladins get reshuffled talent trees

Druids and Paladins have new talent layouts days before the launch of World of Warcraft: Forever. Talents moved, and new ones such as Lacerate and Bloom appeared. Mages also see many changes. The hotfixes are live, but development notes do not confirm them.

Druid

Talent Change
Lacerate New talent
Berserk Removed
Genesis Periodic damage and healing 2/4/6/8/10% (was 1/2/3/4/5%)
Leader of the Pack Now all critical strike (was only melee and ranged)
Primal Bite Damage 42/62/77 (was 26/38/59), new position
Shifting Power Cooldown 8 seconds (was 16)
Bloom New talent
Naturalist Also shortens the cast of Wild Growth, all damage 2/4/6/8/10% (was 1/2/3/4/5%)
Swiftmend Now needs your own Regrowth or Rejuvenation (was any)
Wild Growth Now a 3 second cast

Paladin

Talent Change
Boundless Light New talent
Oath of Light New talent
Shieldsworn New talent
Stoicism New talent
Turn Evil New ability
Divine Precision 2 ranks, 8% Holy hit at max (was 18%), Silence 20% shorter
Holy Power 10/20/30/40/50% critical healing bonus (was chance)
Improved Seals 5 ranks up to 15% (was 3 ranks, 9%)
Light’s Vigil No longer triggers on an enemy
Reverence 2 ranks (was 3), still 30% mana regeneration at max
Spiritual Focus 5 ranks (was 2), up to 70% chance
Righteous Fury Learned at level 10 (was 16)
Holy Shield 32% less damage, mana cost 100 (was 150)
Improved Righteous Fury Damage taken down 3/6/9% (was 2/4/6%)
Iron Creed 3 ranks (was 5), 30% threat at max (was 15%), damage reduction 6% (was 10%)
Sacred Duty No more Stamina, Forbearance 10 seconds shorter at max
Shield Specialization 2 ranks (was 3), same values at max
Swift Judgement New effect
Templar’s Bulwark Can now be magic dispelled
Champion of the Light 5 ranks (was 3), same spell damage at max, Hammer of Wrath cast 1 second shorter
Conviction 3 ranks (was 5), all spells 6% at max (was 5%)
Two-Handed Weapon Specialization Physical damage only (was all), 20% less threat at max
Unsealed Wrath New effect
Vindication No longer raises attack power

Mage

Talent Change
Arcane Focus Removed
Arcane Blast 12% Intellect per stack (was 15%), mana cost +100% (was 175%), buff 18 seconds (was 15)
Arcane Resilience Now row 1 with 3 ranks, rank 3 gives armor equal to 75% of Intellect
Missile Barrage Moved to row 2 (was row 1)
Accelerant New name of Improved Fireball, also shortens the cast of Arcane Wrath
Critical Mass 6% crit at rank 3 (was 10% at rank 5)
Improved Fire Blast Now row 3 (was row 1)
Incineration 10% crit for Fire Blast, Ice Lance, Arcane Blast and Scorch at rank 5 (was 6% at rank 3)
Arctic Reach Also raises the range of Ice Lance
Ice Barrier Frost damage +15% (was 3%), extra 5% while shielded (was 3%)
Winter’s Chill Next Cone of Cold +20% damage (was 5%)
Ice Lance 300% bonus damage on frozen targets (was 200%), now an 8 second cooldown
Precision New name of Elemental Precision, now all crit chance (was select spells)

Other classes

Talent Change
Pathfinding Hunter: row 3 of Beast Mastery (was row 2)
Shadow Word: Death Priest: 30% backlash damage (was 10%)
Holy Binding Priest: new Holy talent
Improved Drains Warlock: more mana from Drain Mana (instead of Wrack)
Revenge Warrior: 25% of attack power at all ranks

The changes can still move, and the launch follows on 5 November at 00:00 Belgian time. Why Blizzard made them, it has not said.

Source: Wowhead