Arms Warrior leveling guide
Arms is the usual way to level a Warrior in Classic Era. The spec leans on a slow two-handed weapon, Mortal Strike from level 40 and Sweeping Strikes against two enemies. The weak spot is downtime: a Warrior cannot heal, so food and bandages set the pace.
Strengths and weaknesses
- Every two-handed upgrade is felt at once, from the Whirlwind Axe quest at level 30 to Ravager from Herod in the Scarlet Monastery Armory.
- Sweeping Strikes and Whirlwind handle two or three enemies at a time.
- Rage runs dry with a weak weapon or when attacks miss.
- There is no self-healing, so every fight costs time eating or bandaging.
Talents by level
Level 10 to 30
- Improved Heroic Strike 3/3 and two points in Deflection, then Tactical Mastery 5/5 so a stance change keeps your rage.
- Improved Overpower 2/2, Anger Management and Deep Wounds 3/3.
Level 31 to 40
- Two-Handed Weapon Specialization 5/5 and Impale 2/2.
- Sweeping Strikes, then Axe Specialization or Polearm Specialization to match your weapon.
- Mortal Strike at level 40, the heart of the spec.
Level 41 to 60
- The rest goes into Fury: Cruelty 5/5, Unbridled Wrath 5/5, Improved Battle Shout 5/5 and Enrage 5/5.
- At level 60 that gives 31 points in Arms and 20 in Fury.
Rotation
One enemy
- Stay in Battle Stance, keep Battle Shout up and open with Charge.
- Rend on enemies that live long enough, Mortal Strike on cooldown and Overpower whenever the target dodges.
- Heroic Strike only with rage to spare, and Execute below 20% health.
Two or three enemies
- Sweeping Strikes in Battle Stance, then Berserker Stance for Whirlwind. Tactical Mastery keeps the rage.
- Cleave with rage to spare. Thunder Clap and Demoralizing Shout help against larger groups.
Staying alive
- Retaliation and Intimidating Shout when a pull goes wrong.
- Hamstring to kite enemies that flee or hit hard.
- First Aid for bandages, and a shield in your bags for Shield Block and Shield Wall.
Leveling route
| Level | Alliance | Horde |
|---|---|---|
| 1-12 | Elwynn Forest, Dun Morogh, Teldrassil | Durotar, Mulgore, Tirisfal Glades |
| 12-20 | Westfall, Loch Modan, Darkshore | The Barrens, Silverpine Forest |
| 20-30 | Redridge Mountains, Duskwood, Wetlands | The Barrens, Hillsbrad Foothills, Thousand Needles |
| 30-40 | Stranglethorn Vale, Arathi Highlands, Desolace | Stranglethorn Vale, Arathi Highlands, Desolace |
| 40-50 | Tanaris, Feralas, The Hinterlands | Tanaris, Feralas, The Hinterlands |
| 50-60 | Un’Goro Crater, Felwood, Western Plaguelands, Winterspring | Un’Goro Crater, Felwood, Western Plaguelands, Winterspring |
Dungeons worth the detour: Scarlet Monastery from level 30 to 40, Zul’Farrak around 45 and Blackrock Depths from 52.
Stats, weapons and tradeskills
- Strength first, then Crit from Agility and gear. Hit helps against enemies above your level, and Stamina keeps you safe.
- Pick the slower two-handed weapon with the higher top damage: Mortal Strike and Overpower scale with it.
- Enchants: Crusader on the weapon once gold allows it, and Strength on bracers and gloves.
- Tradeskills: Mining with Engineering for bombs that stun, or Mining with Blacksmithing for weapons. Skinning pays for training along the way.