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Fury Warrior leveling guide

Classic EraLevel 1-60Melee DPS

Fury fights with two one-handed weapons and turns Crit into rage through Flurry and Enrage. Before Bloodthirst at level 40 the spec levels more slowly than Arms and misses more often. Many Warriors level as Arms and switch to Fury at level 60.

Strengths and weaknesses

  • Two weapons give a steady stream of rage once Crit and Hit are in place.
  • Bloodthirst from level 40 hits hard and restores a little health on the next attacks.
  • Two weapons miss far more often than one, so Hit is worth more than for Arms.
  • Death Wish raises the damage you take, and there is no real self-healing.

Talents by level

Level 10 to 25

Level 26 to 40

  • Dual Wield Specialization 5/5 and Enrage 5/5.
  • Death Wish, then Flurry for attack speed after a critical strike.
  • Bloodthirst at level 40.

Level 41 to 60

Rotation

One enemy

Two or three enemies

Staying alive

  • Save Death Wish for enemies you can kill quickly: it also raises the damage you take.
  • Berserker Rage makes you immune to Fear, which helps against casters that fear.
  • Retaliation and Intimidating Shout when a pull goes wrong, and bandages between fights.

Leveling route

Level Alliance Horde
1-12 Elwynn Forest, Dun Morogh, Teldrassil Durotar, Mulgore, Tirisfal Glades
12-20 Westfall, Loch Modan, Darkshore The Barrens, Silverpine Forest
20-30 Redridge Mountains, Duskwood, Wetlands The Barrens, Hillsbrad Foothills, Thousand Needles
30-40 Stranglethorn Vale, Arathi Highlands, Desolace Stranglethorn Vale, Arathi Highlands, Desolace
40-50 Tanaris, Feralas, The Hinterlands Tanaris, Feralas, The Hinterlands
50-60 Un’Goro Crater, Felwood, Western Plaguelands, Winterspring Un’Goro Crater, Felwood, Western Plaguelands, Winterspring

Dungeons worth the detour: Scarlet Monastery from level 30 to 40, Zul’Farrak around 45 and Blackrock Depths from 52.

Stats, weapons and tradeskills

  • Hit comes right after Strength: two weapons miss often without it. Then Crit, which feeds Flurry and Enrage.
  • A slower weapon in the main hand and a faster one in the off hand. Humans with swords or maces and Orcs with axes get extra weapon skill from their racials.
  • Enchants: Crusader on both weapons once gold allows it, Strength on the bracers and Strength or Agility on the gloves.
  • Tradeskills: Mining with Engineering for bombs that stun, or Mining with Blacksmithing for weapons. Skinning pays for training along the way.