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Elemental Shaman leveling guide

WotLK ClassicLevel 70-80Ranged DPS

Elemental is the Shaman who fights with lightning and fire from range. Flame Shock and Lava Burst give a guaranteed critical strike, Lightning Bolt and Chain Lightning often cast twice thanks to Lightning Overload, and Thunderstorm knocks back enemies that get too close while it restores mana. Totem of Wrath and Elemental Mastery add even more damage for the tough fights in Northrend.

Strengths and weaknesses

  • Strong damage from range, with a guaranteed critical Lava Burst from level 75.
  • Chain Lightning, Magma Totem and Thunderstorm handle groups well.
  • Mail armor and Healing Wave on yourself keep you going.
  • Mana can run short on long fights, and casting while enemies hit you is slow.

Talents by level

At level 70

Level 71 to 80

Rotation

One enemy

  • Totem of Wrath and Water Shield, then Lightning Bolt from maximum range.
  • Flame Shock, then Lava Burst from level 75 while Flame Shock is active.
  • Lightning Bolt in between, and Earth Shock to finish an enemy that reaches you.

Groups of enemies

  • Chain Lightning on the group, and Magma Totem or Fire Nova when they gather around you.
  • Thunderstorm to knock them back, and Elemental Mastery for an instant Chain Lightning.

Staying alive

Leveling route

Level Alliance Horde
70-72 Borean Tundra (Valiance Keep), Howling Fjord (Valgarde) Borean Tundra (Warsong Hold), Howling Fjord (Vengeance Landing)
72-74 Dragonblight (Wintergarde Keep) Dragonblight (Agmar’s Hammer)
74-75 Grizzly Hills (Amberpine Lodge) Grizzly Hills (Conquest Hold)
75-76 Zul’Drak (Zim’Torga) Zul’Drak (Zim’Torga)
76-78 Sholazar Basin (Nesingwary Base Camp) Sholazar Basin (Nesingwary Base Camp)
78-80 The Storm Peaks (K3), Icecrown (Argent Vanguard) The Storm Peaks (K3), Icecrown (Argent Vanguard)

Dungeons worth the detour: Utgarde Keep and The Nexus from level 70, Azjol-Nerub and Ahn’kahet: The Old Kingdom around 72, and Drak’Tharon Keep and The Violet Hold from 74.

Stats, weapons and tradeskills

  • Spell Power first, then Hit, Haste, Crit and Intellect.
  • A one-handed weapon with a shield, or a staff, with as much Spell Power as possible.
  • Enchants: Mighty Spellpower on the weapon, Exceptional Spellpower on the gloves and Superior Spellpower on the bracers.
  • Tradeskills: Mining with Jewelcrafting for strong gems, or Skinning with Leatherworking for mail gear.