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Players fighting on a snowy road between pine trees and a spiked barricade in Alterac Valley, an official screenshot of World of Warcraft: Forever
Forever

Creating on the bigger PvP faction gets harder

It is getting harder to create a character on the bigger faction of a PvP ruleset in World of Warcraft: Forever. Right now that is the Horde on PvP in North America and the Alliance on RP-PvP in Europe. Blizzard wants a split close to 50/50.

Community manager Kaivax announced the change on the forums on 10 November, at 03.05 in Belgium. Even the most lopsided region is at roughly 55/45, says Blizzard, and that is not close enough.

What changes

Character creation used to react to the balance at a given moment. It now looks at the overall balance of all PvP rulesets in a region.

To better set the stage for the neck-and-neck conflicts we all want, we’ve adjusted the character creation system to better recognize the overall state of faction balance in each region’s PvP rulesets, rather than what may feel like snapshots of points in time. Our goal is to bring things as close to a 50/50 faction balance as possible.

The bigger faction becomes harder to pick step by step, not in one go. Blizzard expects the side to flip as players settle, so the Alliance in North America or the Horde on European RP-PvP can be next.

What it means for you

Want to start on the bigger faction? Then you may be blocked for a while. Blizzard calls that frustrating, but necessary while guilds form and rivalries start. The change only concerns the PvP and RP-PvP rulesets. Blizzard says nothing about the Normal and RP rulesets.

On the same day, a hotfix lowered the number of players in busy zones, more so on the PvP ruleset. How the rulesets work is in our rulesets guide, and ranks and honor are in the PvP guide.

Source: Blizzard Entertainment