Alchemy leveling guide
Alchemy in Classic Era runs from 1 to 300 on herbs alone, which makes Herbalism the natural partner. The route below uses trainer recipes only. Counts are approximate: a recipe can turn green a few points earlier or later.
What to gather or buy
| Herb | About |
|---|---|
| 60 | |
| 60 | |
| 80 | |
| 30 | |
| 15 | |
| 40 | |
| 30 | |
| 30 | |
| 45 | |
| 5 | |
| 70 | |
| 15 | |
| 20 | |
| 40 | |
| 30 | |
| 15 |
Vials come from the alchemy supplies vendor next to every trainer.
Route
| Skill | Craft | Per craft |
|---|---|---|
| 1-60 | ||
| 60-110 | ||
| 110-140 | ||
| 140-155 | ||
| 155-185 | ||
| 185-210 | ||
| 210-215 | ||
| 215-230 | ||
| 230-250 | ||
| 250-265 | ||
| 265-285 | 2 |
|
| 285-300 | 2 |
Trainers and tips
- Apprentice, Journeyman and Expert training is available in every capital. Artisan training from 225 is only in Feralas for the Alliance and in Swamp of Sorrows for the Horde.
- The Minor Healing Potions from the first step are needed again for Lesser Healing Potions, so keep them.
- Transmute: Arcanite at 275 turns an
Arcane Crystal and a
Thorium Bar into an
Arcanite Bar, which sells well. The transmute has a long cooldown. - The most valuable recipes at 300, such as the flasks, drop in dungeons and need an alchemy lab to craft.