Restoration Druid: the healing guide for WoW Forever
The Restoration Druid in WoW Forever is still a healer who works ahead of the damage, with HoTs on many players at once. New tools let the spec react as well:
Wild Growth, a
Swiftmend that keeps the HoT and a free
Omen of Clarity. This guide covers the changes, the standard build, macros and the most asked questions.
| Role | Healer, strongest in raid healing |
| Standard build | 11 Balance, 7 Feral Combat, 33 Restoration |
| Key talents | |
| Strength | Raid healing, mobility, utility |
| Weakness | No Magic or Disease dispel, no shields |
| Stats and BiS | Not known before the launch |
What changes for the healer
- Omen of Clarity is baseline and can now proc on spell casts, about twice per minute. The proc makes the next spell free, so it pays off most on an expensive heal.
- Wild Growth is the new capstone of the tree: a strong area heal on the party of the target.
Swiftmend no longer consumes the HoT it uses.- HoTs can crit. The extra crit chance of Improved Regrowth probably also counts for the HoT part of
Regrowth. That comes from the game data and cannot be tested on the beta yet. - HoTs of several Druids stack on one target. A bug still prevents that in some cases.
Faerie Fire no longer stacks its armor reduction with
Curse of Recklessness from Warlocks.- Mana costs have changed, and Regrowth heals a lot more than before.
Feral Swiftness and
Entangling Roots now work indoors.- Shapeshifting gets in the way less. Several items, abilities and actions now work in form, and many that used to fail in form now cancel it automatically.
Strengths and weaknesses
| Strengths | Weaknesses |
|---|---|
| Very strong raid healing | Competes for raid spots with the other Druid specs |
| Strong burst healing on one target | No external damage reduction or shields |
| A wide range of utility | Mana needs active management |
| A lot of total healing | Raid healing takes time to ramp up |
| The best mobility of any healer | No Magic or Disease dispel |
| Raid debuffs |
The standard build
Most Restoration Druids will run a build close to this one in almost every situation, according to a survey among players of the spec. Open it in the talent calculator: 11 points in Balance, 7 in Feral Combat and 33 in Restoration, 51 points in total for level 60.

| Tree | Talents |
|---|---|
| Restoration (33) | Nature’s Focus 5, Naturalist 5, Reflection 3, Gift of Nature 5, |
| Balance (11) | Genesis 5, Moonglow 1, Nature’s Majesty 2, Nature’s Reach 2, |
| Feral Combat (7) | Heart of the Wild 5, |
Gift of the Earthmother is the first milestone talent of Restoration, at 11 points. It lowers the global cooldown of
Rejuvenation, Wild Growth and Swiftmend by 0.5 seconds. That lets a Druid cover a whole raid with HoTs, the healing style the spec has always been best at.
Improved Regrowth is now one of the talents with the most value per point.
Tranquil Spirit lost value together with
Healing Touch: the stronger Regrowth and the penalties for lower ranks make Healing Touch less attractive.
Improved Tranquility is a small buff to a button that was already weak, and will hardly be used.
Balance is free to fill in. What matters is Nature’s Splendor at the eleventh point, which makes Moonfire, Rejuvenation and Regrowth last longer. Some players take the improvements to
Wrath together with
Moonglow, for more damage and more chances at Omen of Clarity.
Dual Specialization and other builds
With Dual Specialization and Wild Growth as a strong capstone, the old hybrid builds for Restoration will hardly be played. One exception is likely: a build that drops a few strong points in Feral Combat to reach
Insect Swarm in Balance, at 16 points. Insect Swarm is expected to stay a strong debuff on bosses.
The change to
Nature’s Grace makes a big difference to the value of that talent, for Restoration and for Balance alike. Most of the points in Restoration are fixed: leaving them out costs more than the points gain elsewhere. Other builds can still work in all content, so a build that suits a specific need is a valid choice.
Macros
Some macro conditions do not work as expected on the beta yet. The modern client also does a lot without macros or addons: mouseover casting, click casting and moving interface elements are in the game settings.
Mouseover. Casts the spell on the friendly, living unit under the mouse, otherwise on the friendly target, otherwise on yourself. Remove nodead when you use it for
Rebirth or Revive.
#showtooltip
/use [@mouseover,help,nodead][@target,help,nodead][@player] SpellName
Emergency heal. Stops what you are doing and casts an instant Healing Touch with
Nature’s Swiftness. Because of a bug on the beta, it may need more than one press for now.
#showtooltip
/stopcasting
/stopattack
/cancelform [noform:0]
/use Nature's Swiftness
/use Healing Touch
One button for utility. Rebirth on a dead ally in combat, Revive on a dead ally out of combat, and
Innervate on a living ally.
#showtooltip
/cancelform [noform:0]
/use [@mouseover,help,dead,combat][help,dead,combat] Rebirth; [@mouseover,help,dead][help,dead] Revive; [@mouseover,help][] Innervate
Spells on the ground.
Hurricane at the cursor, or an item such as the Advanced Target Dummy at your own feet.
#showtooltip
/use [@cursor] Hurricane
#showtooltip
/use [@player] Advanced Target Dummy
Forms. A macro can do something only in a certain form, with [form:N]:
| Condition | Form |
|---|---|
| form:0 | Caster form |
| form:1 | |
| form:2 | Aquatic Form |
| form:3 | |
| form:4 | Travel Form |
| form:5 |
Unit frames and the Cooldown Manager
The default unit frames can be adjusted less than players of older versions of the game are used to. Some addons add filters for buffs and debuffs, which helps a lot for a class that heals with HoTs. EllesmereUI is the most approachable and flexible addon for unit frames.
The built-in Cooldown Manager replaces a central group of WeakAuras, and addons can restyle it. On the beta it is still being rolled out step by step. More in the post about the Cooldown Manager.
Frequently asked questions
What is the best talent build for a Restoration Druid in WoW Forever?
Most Restoration Druids run 11 points in Balance, 7 in Feral Combat and 33 in Restoration, with Gift of the Earthmother, Improved Regrowth and Wild Growth. The points in Balance mainly serve Nature's Splendor.
Does Swiftmend still consume the HoT?
No. In WoW Forever Swiftmend no longer consumes the Rejuvenation or Regrowth it uses. It also works on the HoT of another Druid: with several HoTs on the target, it always uses the one with the most healing power, no matter who cast it.
Is Healing Touch still worth casting?
Yes, but less than in Classic. Downranking penalties and a stronger Regrowth make it less central, and Tranquil Spirit is no longer a strong talent.
Which race is best for a Restoration Druid?
That is not known yet. Every Druid race has something to offer a healer.
Which professions suit a Restoration Druid?
While levelling, Skinning with Leatherworking or two gathering professions. At level 60 Engineering looks strong for raid utility, and Enchanting has access to relics that bind on pickup.
Can a Restoration Druid dispel Magic or Disease?
No. The Druid has no Magic or Disease dispel, which is one of the weaknesses of the spec.
What are the stat priority and the BiS list?
That information follows after the launch on 4 November.
Does a Restoration Druid get a raid spot?
Every raid wants healers, and the Restoration Druid has a strong and broad kit. The spec brings less to a raid than the other two Druid specs, but is a strong choice against many kinds of damage.
Should a Restoration Druid deal damage?
In quiet moments, yes. The stronger Wrath, the free Omen of Clarity and Judgement of Wisdom make cheap damage spells worth weaving in.