Warrior leveling guide for WoW Forever
The Warrior grows with every level. At the start you mostly press
Heroic Strike and keep
Rend ticking. More instant attacks follow as you level, and with the big talents from level 40 you really feel what the class can do. At level 30 you choose between Arms, Fury and Protection, and all three level well. This guide covers the builds, the rotation, the key levels, the class quests and how stances and Rage work.
| Easiest spec for leveling | Arms, with a slow two-handed weapon |
| Key talents | |
| Strength | Big pulls with strong cooldowns, high burst, no reagents |
| Weakness | No heals of its own, rests to eat, a slow start |
| Talent order per level | Warrior level build |
| Builds to level 60 | After the launch on 4 November |
Which spec to level with
All three trees level well. Most players traditionally level as Arms, for its burst and steady play. Fury takes a lot of damage, so you stop to eat more often, but its damage can be worth that. Protection is much stronger than it used to be: it burns down groups of monsters while you lose little health.
The builds below are made for the beta, which stops at level 30. Each has 26 points: you reach that at level 30 with five extra points from
Talented in the Legacy system, or at level 35 without them. The talent calculator shows such a build as level 35, because it counts every point as a level. Builds for level 60 follow after the launch.
Levels 1 to 10
You start with Heroic Strike and
Battle Shout, without talents or stances to choose from. Rend and Charge follow at 4,
Thunder Clap at 6 and
Hamstring at 8.
- Keep Battle Shout up in combat.
- Charge the monster.
- Cast Rend if it will live long enough for a few ticks.
- Use your spare Rage on Heroic Strike.
Need some room? Hamstring slows the monster so you can walk away. Against several monsters, use Thunder Clap on cooldown to slow their attacks.
Stats at these levels: weapon damage per second first, then Strength and attack power, then Stamina, then Agility, then armor.
Level 30 Arms build
The recommended leveling build. It is about
Overpower and heavy hits with a slow two-handed weapon. Much of the time you let Rend tick and wait for Overpower. Sweeping Strikes later adds the damage against groups that Arms needs, and it is satisfying to use. Open the build in the talent calculator.
| Talent | Points |
|---|---|
| 3/3 | |
| 2/5 | |
| 3/3 | |
| 2/2 | |
| 2/2 | |
| 3/3 | |
| 1/1 | |
| 2/3 | |
| 2/2 | |
| 4/5 | |
| 1/1 | |
| 1/2 |
Bloodthrill is the heart of the build: your main-hand attacks against a monster with your Rend on it can make Overpower available. Improved Overpower raises its critical strike chance by 50%, and Deep Wounds and Impale make those critical strikes hurt. Sweeping Strikes lets your next five attacks also hit a monster next to it.
There is some room to change it. You can take
Improved Tactical Mastery instead of
Deflection, but then you will hardly find the points for
Anger Management. Spearing Strike mainly helps against Giants and Dragonkin, which you rarely meet early on; skip it and you can max Two-Handed Weapon Specialization. At the end you choose between Bloodthrill and Weaponmaster. You want both in time, so it is about which you take first. Bloodthrill means more Overpowers.
- Keep Battle Shout up in combat.
- Charge the monster.
- Cast Overpower whenever it lights up.
- Cast Rend if the monster will live long enough for a few ticks.
- Use your spare Rage on Heroic Strike, or on
Slam once you have Improved Slam.
Stats: weapon damage matters more than damage per second, then Strength and attack power, then Stamina, then Agility, then armor.
Level 30 Fury build
As Fury you fight with two weapons and use all the extra Rage that gives. Your best attacks only come after level 30, so the spec can feel a little weak until then. Open the build in the talent calculator.
| Talent | Points |
|---|---|
| 5/5 | |
| 5/5 | |
| 3/3 | |
| 2/3 | |
| 5/5 | |
| 5/5 | |
| 1/1 |
Unbridled Wrath and Dual Wield Specialization give you more Rage from every hit, and Furious Precision makes your off-hand miss less. Cruelty adds critical strike chance, and
Enrage raises your damage after you take a hit. Death Wish raises your physical damage by 20% for 30 seconds, but you also take 5% more.
There are a few options here.
Piercing Howl slows everything around you, good for kiting monsters and players.
Lingering Rage keeps your Rage longer after a fight, which keeps the pace high when you go from monster to monster. Once you have
Whirlwind at 36,
Raging Blows is worth it too, but not before.
- Keep Battle Shout up in combat.
- Charge the monster.
- Cast Overpower whenever it lights up.
- Cast Rend if the monster will live long enough for a few ticks.
- Use your spare Rage on Heroic Strike.
From level 30, Fury fights in
Berserker Stance, where you take 10% more damage, magic included, and 5% more on top while Death Wish runs. More in this post.
Stats: weapon damage per second, then Strength and attack power, then Stamina, then Agility, then armor.
Level 30 Protection build
Leveling as a tank used to be slow. Not anymore: as Protection you burn down groups of monsters and lose little health doing it. You need a one-handed weapon and a shield. Open the build in the talent calculator.
| Talent | Points |
|---|---|
| 2/2 | |
| 5/5 | |
| 5/5 | |
| 3/3 | |
| 1/1 | |
| 2/2 | |
| 3/3 | |
| 1/1 | |
| 1/1 | |
| 3/3 |
Shield Specialization and Master of Defense give you Rage whenever you block, dodge or parry, so the more monsters hit you, the more you can do. Vanguard lets you Charge in
Defensive Stance, so you never have to switch. Focused Rage makes your attacks cheaper, and Concussion Blow stuns a monster for 5 seconds. Last Stand gives you 30% extra health for 20 seconds when things go wrong.
There is little room to change it if you go deep into the tree. Doing few dungeons? Move the points from Defiance to Improved Thunder Clap.
- Keep Battle Shout up in combat.
- Charge the monster.
- Cast
Revenge whenever it lights up. - Cast Rend if the monster will live long enough for a few ticks.
- Keep Thunder Clap on cooldown.
- Use your spare Rage on Heroic Strike.
Stats: weapon damage per second, then Strength and attack power, then Stamina, then Agility, then armor.

Key levels
| Level | What you get | From |
|---|---|---|
| 1 | Default, class trainer | |
| 4 | Class trainer | |
| 6 | Class trainer | |
| 8 | Class trainer | |
| 10 | Class quest | |
| 10 | Class trainer | |
| 10 | First talent point | Talent tree |
| 12 | Class trainer | |
| 14 | Class trainer | |
| 16 | Class trainer | |
| 18 | Class trainer | |
| 20 | Class trainer | |
| 20 | Weapon trainer | |
| 22 | Class trainer | |
| 24 | Class trainer | |
| 26 | Class trainer | |
| 28 | Class trainer | |
| 30 | Class quest | |
| 30 | Class trainer | |
| 30 | Talent tree | |
| 36 | Class trainer | |
| 38 | Class trainer | |
| 40 | Plate armor, riding, Dual Specialization | Trainers |
| 50 | Class trainer |
Victory Rush is new for leveling: after you kill a monster, it hits and heals you for 10% of your maximum health. Slam has an 18 second cooldown in Forever. With points in Talented from the Legacy system, you reach every talent up to five levels sooner.
The class quests
Warriors have a few important class quests. The most important ones unlock Defensive Stance and Berserker Stance, and give you your Whirlwind weapon.
| Level | Reward | Alliance | Horde |
|---|---|---|---|
| 10 | Human: Bartleby’s Mug. Dwarf and Gnome: Vejrek. Night Elf: Vorlus Vilehoof. High Order Skyborne: The Skybreaker Bulwark | Orc, Troll and Tauren: Path of Defense. Undead: Ulag the Cleaver | |
| 20 | Armor | ||
| 30 | The Affray | The Affray | |
| 30 | Whirlwind Weapon | Whirlwind Weapon |
The human chain starts in Stormwind with Bartleby the Drunk. Path of Defense comes from Uzzek in the Barrens. The Affray starts with Klannoc Macleod in the Barrens and has a 10 minute timer. Whirlwind Weapon comes from Bath’rah the Windwatcher in Alterac Mountains and is a long chain: you can start it at 30, but most players finish it later.
Weapons
A Warrior can use every weapon except wands, but you learn most of them from a weapon trainer.
| Weapon | Alliance | Horde |
|---|---|---|
| One- and two-handed axes | Buliwyf Stonehand (Ironforge) | Hanashi, Sayoc (Orgrimmar) |
| One- and two-handed maces | Buliwyf Stonehand (Ironforge) | Ansekhwa (Thunder Bluff) |
| One- and two-handed swords | Woo Ping (Stormwind) | Archibald (Undercity) |
| Daggers | Ilyenia Moonfire (Darnassus), Bixi Wobblebonk (Ironforge), Woo Ping (Stormwind) | Sayoc (Orgrimmar), Archibald (Undercity) |
| Fist weapons | Ilyenia Moonfire (Darnassus), Buliwyf Stonehand (Ironforge) | Sayoc (Orgrimmar) |
| Staves | Ilyenia Moonfire (Darnassus), Woo Ping (Stormwind) | Hanashi, Sayoc (Orgrimmar), Ansekhwa (Thunder Bluff) |
| Woo Ping (Stormwind) | Archibald (Undercity) | |
| Ilyenia Moonfire (Darnassus) | Hanashi, Sayoc (Orgrimmar) | |
| Bixi Wobblebonk (Ironforge), Woo Ping (Stormwind) | Archibald (Undercity) | |
| Buliwyf Stonehand (Ironforge) | Ansekhwa (Thunder Bluff) | |
| Thrown | Known from the start | Known from the start |
Whenever you learn a new weapon type, you first have to train its skill before you hit reliably with it.
Gear
Weapons are by far the most important upgrade. Most of the time you want a slow, heavy weapon: it raises the damage of instant attacks like Overpower, Whirlwind and Mortal Strike. Humans, Dwarves and Orcs no longer get extra weapon skill for a weapon type, so the choice of weapon is free. More in this post.
Professions
Level your professions alongside your Warrior, so you gather and craft at the right level. Camps give buffs to every profession.
- Cooking is a must: buff food gives extra experience, and you need it for a campfire.
- Blacksmithing makes your own gear, including soulbound pieces with stats you rarely find elsewhere, such as more Defense for a tank.
- Mining goes with Blacksmithing, unless you would rather buy all your ore.
Consumables
- Food. Stay
Well Fed for the extra experience; any buff food is better than none. A Warrior has no heals of its own, so you will eat between pulls. - Potions and bandages. Healing potions for emergencies, now also from First Aid. Bandages from First Aid save a lot of eating.
- Elixirs with the right stats are expensive to keep up, but worth it for a difficult quest or monster.
- Reagents. None. A Warrior needs no reagents at all.
Stances
Only Warriors have stances. Many attacks only work in one or two of them: Overpower in
Battle Stance, Revenge in Defensive Stance, Whirlwind in Berserker Stance. Thunder Clap works in Battle Stance and Defensive Stance.
- Battle Stance is the neutral stance, without bonus.
- Defensive Stance lowers the damage you take by 10%, also lowers the damage you deal by 10%, and raises your threat by 30%.
- Berserker Stance raises your critical strike chance by 3%, but you take 10% more damage.
Changing stance usually costs your Rage.
Tactical Mastery at level 14 lets you keep 10 Rage, and the talent Improved Tactical Mastery raises that to 25. That matters when you switch to Berserker Stance for Intercept, or to Battle Stance for Mocking Blow. Your spec decides which stance you mostly level in, but not always: Whirlwind is strong in every spec against several monsters. Get a feel for which stance each fight needs.
Rage
Spend your Rage well. Plan your stance changes, and do not throw all your Rage into Execute on a monster with 60 health left. Think about your next monster before the current one dies, and save some Rage for it.
Rage is normalized: what you get from a hit depends on your weapon speed, not its damage. A legendary sword gives the same Rage as your starting sword, as long as they are equally fast. That makes Rage steady, but it can feel slow. Critical strikes give more Rage again, see this post.
Big pulls and cooldowns
A Warrior survives big pulls, at least once every 15 minutes: Retaliation and Shield Wall have a 15 minute cooldown, Intimidating Shout 3 minutes. They can save your life. Do not just keep them for emergencies: a cooldown that is ready and unused is lost leveling speed. Use them to pull more than you normally would.
You can also switch to a one-handed weapon and a shield with Defensive Stance at any time. Then Shield Block stops a lot of damage. Demoralizing Shout and Thunder Clap lower the damage monsters deal, against one or many. Do not be afraid to spend Rage on them.
Utility
Warriors do not count as a utility class, but you bring a lot to a group. Battle Shout raises the attack power of your group. Thunder Clap and Demoralizing Shout lower the damage of monsters, even when you are not tanking. And Sunder Armor raises the damage of every physical attacker on that monster, you included.
More about food, camps and rested XP is in the experience guide.
Frequently asked questions
What is the best spec to level a Warrior in WoW Forever?
Arms with a slow two-handed weapon is the classic choice: high burst and steady. Protection is surprisingly strong now and burns down groups of monsters with Thunder Clap and Revenge. Fury hits hard but takes a lot of damage, so you rest more.
When does a Warrior get Defensive Stance and Berserker Stance?
Both come from class quests. Defensive Stance, with Taunt and Sunder Armor, at level 10. Berserker Stance, with Intercept, at level 30 from The Affray.
How does Rage work in WoW Forever?
Rage is normalized: what you get from a hit depends on your weapon speed, not its damage. Critical strikes give extra Rage. Stance changes cost Rage, but Tactical Mastery at level 14 lets you keep 10 of it.
Do Warriors need reagents?
No. A Warrior needs no reagents at all. Food, bandages and healing potions are all you carry.
Which professions suit a Warrior?
Blacksmithing with Mining. Blacksmithing makes soulbound gear with stats you rarely find elsewhere, for example more Defense for tanks. Cooking is a must for every class, for the experience buff and your own campfire.
Is there a level 60 build yet?
Not from this guide: the beta stops at level 30. Our Warrior level build gives a talent for every level to 60.