Survival Hunter guide for WoW Forever
The Survival Hunter in WoW Forever fights at range and in melee. You weave
Raptor Strike,
Mongoose Bite and the new
Strider Kick into your shots, or you stay in melee the whole fight. New talents make melee attacks and traps much stronger, and
Lone Wolf adds damage without a pet. This guide covers the level 60 build, the rotation, melee weaving, mana, stats and races.
| Role | Ranged and melee damage, usually without a pet |
| Build at level 60 | 5/13/33: |
| Key talents | |
| Strength | Very high damage when played well, strong at range and in melee |
| Weakness | A demanding rotation that depends on positioning |
| Leveling | Hunter leveling guide, Hunter level build |
Strengths and weaknesses
Very high damage. With good melee weaving, Survival is a strong damage spec for dungeons and raids.
Two ways to play. Weave melee attacks into your shots, or stay in melee the whole fight. Both use the same build.
Strong at range and in melee. The other Hunter specs mostly shoot. Survival deals real damage in both places.
A demanding rotation. Melee weaving asks for precise timing and positioning. A mistake costs more damage than in the other Hunter specs.
Positioning. Fights with a lot of movement, or mechanics that keep you out of melee, break your rotation.
The dead zone. Between melee range and 8 yards you can use neither melee nor ranged attacks. Survival has that problem too.
The level 60 build: 5/13/33
The beta stopped at level 30, but the talent trees for level 60 are in the game files. We checked this build point for point in our talent calculator: 5 points in Beast Mastery, 13 in Marksmanship and 33 in Survival, 51 in total.
| Talent | Points |
|---|---|
| 5/5 | |
| 5/5 | |
| 5/5 | |
| 2/2 | |
| 1/1 | |
| 5/5 | |
| 3/5 | |
| 2/2 | |
| 2/2 | |
| 3/3 | |
| 5/5 | |
| 2/2 | |
| 2/2 | |
| 2/2 | |
| 1/1 | |
| 5/5 | |
| 1/1 |

Three choices can move:
- Lone Wolf to 1 point in
Efficiency or
Improved Stings if you want to keep your pet, for example while questing. - Rapid Killing to 2 points in Efficiency or Improved Stings if you do not need
Rapid Fire more often and want cheaper or stronger Stings. - Deadly Aspects to 2 points in Efficiency or Improved Stings plus 3 points in
Mortal Shots.
What the key talents do
| Talent | What it does in Forever |
|---|---|
| 5% more damage to the creature type you track | |
| 4% more critical strike chance with melee abilities | |
| 3% more hit chance, and movement impairing effects last 30% shorter | |
| Critical strikes with melee abilities deal 30% more extra damage, and your off-hand weapon deals 50% more damage | |
| Traps and melee abilities cost 60% less mana, and your critical strikes let 50% of your mana regeneration continue while you cast for 30 seconds | |
| Attacks against a target with |
|
| Traps and |
|
| A kick for 100% of your melee weapon damage, plus 30% movement speed for 3 seconds | |
| 10% more Agility | |
| 5% more critical strike chance with all attacks | |
| Attack power equal to 100% of your Intellect | |
| 20% more damage with all attacks while you have no active pet |
Rotation
Keep Hunter’s Mark on the target: Expose Prey only opens Mongoose Bite on a marked target.
Single target
- Put an Immolation Trap where the tank will stand, if you can.
- Cast
Aimed Shot as the pull starts. - Cast
Serpent Sting. - Cast
Arcane Shot. - Run into melee range.
- Cast Raptor Strike.
- Cast Mongoose Bite, if it is available.
- Drop Immolation Trap, if it is ready.
- Cast Strider Kick and run back out of melee.
- Shoot again from range and repeat.
- Cast Rapid Fire on cooldown.
Several targets
- Put an Explosive Trap where the tank will stand, if you can.
- Cast
Multi-Shot. - Cast Serpent Sting.
- Cast Arcane Shot.
- Run into melee range.
- Cast Raptor Strike.
- Cast Mongoose Bite, if it is available.
- Drop Explosive Trap, if it is ready.
- Cast Strider Kick and run back out of melee.
- Shoot again from range and repeat.
- Cast Rapid Fire on cooldown.
Cooldowns and utility
- Rapid Fire is your damage cooldown: 40% more attack speed.
- Explosive Trap and Immolation Trap add damage every time you run into melee. Survivalist’s Discipline makes them come back 40% sooner.
- Frost Trap, Freezing Trap,
Wing Clip and
Concussive Shot slow, root or remove monsters from the fight.
Feign Death drops you out of combat. Without a pet it is your main way out of trouble.
Scorpid Sting now lowers the target’s chance to hit by 2% for 20 seconds. It does not stack with
Insect Swarm.
Tranquilizing Shot removes Enrage and Frenzy effects.- Tracking shows monsters and players nearby. With Improved Tracking you also deal 5% more damage to the tracked type.
- Aspects:
Aspect of the Hawk gives ranged attack power,
Aspect of the Beast melee attack power. Cheetah and Pack are faster, but you get dazed when hit.
Melee weaving and movement
Melee weaving is moving between range and melee without losing damage. Serpent Sting, Arcane Shot and your melee abilities are instant, so you keep attacking while you move. Moving does interrupt
Auto Shot, so time your steps between shots.
Strider Kick is the key: it hits and gives you 30% movement speed for 3 seconds to get back to range. In a fight, stay in Aspect of the Hawk or Aspect of the Beast and walk. Cheetah and Pack get you dazed when a monster hits you.
Mana
Survival uses a lot of mana, because the rotation has many abilities. Resourcefulness makes traps and melee abilities 60% cheaper. After a critical strike, 50% of your mana regeneration keeps going while you cast for 30 seconds. Lethal Attacks and Savage Strikes give you the critical strikes to keep that effect up. Efficiency is the optional talent for cheaper shots.
With or without a pet
The build takes Lone Wolf and plays without a pet. In dungeons and raids that is the most damage. In the open world, a pet that holds monsters off you is often worth more: swap Lone Wolf for a point in Efficiency or Improved Stings and keep your pet. Use Stay and Move To to keep it out of area damage. More about pets is in the Beast Mastery Hunter guide.
Stats and gear
Stat priorities for level 60 follow after the launch. Until then:
- Agility: 2 ranged and 1 melee attack power per point, and critical strike chance, about 1% per 53 Agility at level 60.
Lightning Reflexes adds 10%. - Hit: against a level 63 boss you need 9% with 300 weapon skill, or 6% with 305. That goes for ranged attacks and two-handed melee weapons. Surefooted already gives 3%.
- Critical strike chance, which keeps Resourcefulness going.
- Attack power, which Agility usually beats point for point.
- Haste, which changes the timing of melee weaving. Its real value shows at level 60.
- Intellect, for mana and through Careful Aim also for attack power.
- Spirit, for mana regeneration together with Resourcefulness.
Armor.
Leather and mail both work. Leatherworking has good patterns while you level.
Quiver or ammo pouch. Both raise your ranged attack speed. Keep yours up to date.
Weapons. Survival needs a good ranged weapon and a good melee weapon. Look at damage per second and at speed, because both change the timing of your rotation.
Races and professions
| Faction | Race | Why |
|---|---|---|
| Alliance | Skyborne | A haste bonus, rare on gear, the strongest choice |
| Alliance | Human | 2% more critical strike chance, good for |
| Alliance | Dwarf | 1% hit from Artisan’s Precision |
| Alliance | Night Elf | A critical strike cooldown |
| Horde | Skyborne | A haste bonus and a movement speed cooldown for weaving |
| Horde | Orc | An attack power cooldown and 5% more pet damage from Command |
| Horde | Troll | More damage against Beasts and an attack speed cooldown |
| Horde | Tauren | An area stun, 5% more Health, and Plainsrunning |
The differences are small, so play the race you like. For a pure ranged build, see the Marksmanship Hunter guide.
Leatherworking makes good leather gear, Engineering brings gadgets and scopes, Alchemy with Herbalism keeps you in potions, and Enchanting keeps your gear enchanted.
Frequently asked questions
Is Survival Hunter good in WoW Forever?
Yes, if you like a demanding rotation. Survival weaves melee attacks into its ranged rotation, and new talents make its melee attacks and traps much stronger. Played well, it deals very high damage. It asks more of your positioning than Beast Mastery or Marksmanship.
What is melee weaving?
You shoot from range, run into melee for Raptor Strike, Mongoose Bite and Strider Kick, and go back to range for your next shots. Strider Kick gives you 30% movement speed for 3 seconds to get out again. Survival can also stay in melee the whole fight.
What does Strider Kick do?
It is a new Survival talent: a kick that deals 100% of your melee weapon damage and gives you 30% movement speed for 3 seconds. It is the tool that makes melee weaving work.
Does Survival play with a pet?
The level 60 build takes Lone Wolf, so you play without one for 20% more damage. Swap Lone Wolf for a point in Efficiency or Improved Stings if you want to keep your pet, for example while questing.
How does a Survival Hunter keep mana?
Resourcefulness makes traps and melee abilities 60% cheaper, and your critical strikes let 50% of your mana regeneration continue while you cast for 30 seconds. Lethal Attacks and Savage Strikes give you more critical strikes, so the effect stays up.
Which race is best for a Survival Hunter?
Skyborne on both sides, for the haste bonus. Human for the Alliance and Orc for the Horde are strong alternatives. The differences are small.