Feral Druid guide for WoW Forever
The Feral Druid in WoW Forever is two specs in one: a cat that deals melee damage with Energy and Combo Points, and a bear that tanks with Rage. You can build for one of them or keep both. The old powershifting is gone, but
Shifting Power turns mana into Energy, and you can use consumables and talk to most NPCs without leaving form. This guide covers four builds for level 60, the key talents, both rotations, resources, stats and races.
| Role | Melee damage in |
| Builds for level 60 | Hybrid 9/42/0, Cat 9/40/2, Bear 9/42/0, Solo 0/35/16 |
| Key talents | |
| Strength | Two roles in one, |
| Weakness | Hybrid damage, three resources to watch, a high skill cap |
| Other Druid guides | Druid leveling, Balance Druid, Restoration Druid |
Strengths and weaknesses
Two roles. A cat deals damage like a Rogue, a bear tanks like a Warrior, and you can switch in the middle of a fight. Out of form you still have
Rebirth,
Innervate,
Remove Curse and a few heals.
Raid buffs.
Mark of the Wild,
Thorns and
Faerie Fire like every Druid, plus Leader of the Pack: 3% more melee and ranged critical strike chance for the whole party or raid within 45 yards.
Demoralizing Roar lowers the damage of the enemy.
Mobility.
Feral Swiftness makes you 30% faster in Cat Form, indoors too.
Dash, Feral Charge and
Pounce close gaps in combat, and
Prowl gets you past danger.
Hybrid damage. Blizzard keeps hybrids a little below the pure damage classes on average. You can still top the meters, just less often than a Rogue.
Three resources. A cat watches Energy, Combo Points and, for Shifting Power, mana. A bear has Rage. Add bleeds and debuffs, and Feral is one of the harder specs to master.
Four builds for level 60
All four use 51 points, the full talent count of level 60. Every build takes 9 points in Balance for Genesis 5/5,
Nature’s Majesty 2/2 and Nature’s Reach 2/2, except the solo build.
Hybrid, 9/42/0
Cat and bear in one build, for endgame groups that ask for either role. Open the build in the talent calculator.
| Talent | Points |
|---|---|
| 3/5 | |
| 5/5 | |
| 2/2 | |
| 3/3 | |
| 3/3 | |
| 3/3 | |
| 2/2 | |
| 1/1 | |
| 2/2 | |
| 1/1 | |
| 1/1 | |
| 3/3 | |
| 2/2 | |
| 2/2 | |
| 1/1 | |
| 2/2 | |
| 5/5 | |
| 1/1 |

Cat, 9/40/2
For a Druid who never tanks. Open the build in the talent calculator. Compared to the hybrid build: Ferocity 5/5 instead of 3/5, no Thick Hide and no Primal Bite, and
Furor 2/5 in Restoration.
Bear, 9/42/0
For a Druid who only tanks, with more Rage and survival. Open the build in the talent calculator. Compared to the hybrid build: Ferocity 5/5 and
Natural Reaction 4/5, no Shredding Attacks, no Shifting Power and no Improved Shifting Power.
Solo, 0/35/16
For questing and farming alone: cheaper shapeshifts and efficient self healing, at the cost of some group performance. Open the build in the talent calculator. Feral Combat as in the cat build without Ferocity, and in Restoration
Nature’s Focus 1/5, Furor 5/5,
Naturalist 5/5,
Natural Shapeshifter 3/3,
Gift of the Earthmother 1/1 and
Swiftmend 1/1.
What the key talents do
| Talent | What it does in Forever |
|---|---|
| 4% more chance to hit, and 20% more range for offensive Balance spells | |
| 10% more Intellect, 20% more Stamina in |
|
| Bear only: charge an enemy, root it and interrupt its spell for 4 seconds, and leap behind it | |
| Instantly turn 55% of your base mana into 40 Energy | |
| A bite for 100% weapon damage plus a bonus, with a lot of threat | |
| 5 extra Rage on a critical strike in |
|
| 3% more melee and ranged critical strike chance for the party or raid within 45 yards | |
| 5% more dodge chance and 5 Rage every time you dodge | |
| 10% more damage with melee abilities on bleeding targets | |
| 10 Rage when you shift into |
|
| 0.5 seconds shorter global cooldown on |
For the solo build: a quick Rejuvenation and Swiftmend heals you up, then you go back into form.
Cat rotation
- Keep Thorns on yourself when you are alone.
- Keep Faerie Fire on the target.
Rip at 5 Combo Points.- Keep
Rake up. - Shifting Power on cooldown when you are below 50 Energy.
Shred to build Combo Points, or
Claw when you cannot get behind the target.
Save enough Energy to put a bleed back as soon as it ends, but do not refresh it before then. On monsters that die quickly, skip the bleeds and just Shred or Claw.
Ferocious Bite is not worth its Energy for now.
Bear rotation
- Keep Thorns on yourself.
- Keep Faerie Fire on the target; it also pulls from range.
- Keep Demoralizing Roar up.
- Primal Bite on the main target on cooldown.
Lacerate up to 5 stacks and keep them up.
Swipe against several targets,
Maul against one.
On weak monsters, Primal Bite and Maul for one target, or only Swipe for a group.
Cooldowns and utility
Growl taunts one enemy,
Challenging Roar all enemies around you, on a 10 minute cooldown.
Cower lowers your threat as a cat.
Barkskin lowers the damage you take, in any form.
Frenzied Regeneration turns Rage into health in Bear Form. Only when you are in danger, because that Rage is your threat.
Enrage gives Rage but lowers your armor. Good for threat, risky against heavy physical hits.- Innervate and Rebirth cost you your form. Rebirth is the only battle resurrection in the game, on a long cooldown.
Resources and forms
Mana keeps regenerating in form. It is hidden by default. Turn on the Personal Resource Display in Options, Combat, so you see whether you have mana for Shifting Power, a utility spell or a shift back.
Energy caps at 100 and ticks back like mana. Combo Points go up to 5 per target and do not move to another target.
Rage starts at 0, or at 10 with Furor, and caps at 100. You get it from taking damage, from critical strikes with Blood Frenzy, from dodges with Natural Reaction and from Enrage.
Stay in one form. Powershifting and bear weaving no longer pay off. In return, you can now use consumables and talk to most NPCs and objects without leaving form.
Bleeds ignore armor and switch on Rend and Tear. Keep them up and refresh them just after they run out.
Positioning
As a cat, stay behind the target: Shred needs it, the enemy cannot parry you and you avoid frontal attacks. Feral Charge puts you behind the target, but only from Bear Form. As a bear, you set the pace: pull casters around a corner to group them, then turn the pack away from your group.
Stats and gear
Cat: hit up to the cap (Nature’s Reach gives 4%, against raid bosses you need 9%), then expertise up to its cap, then critical strike chance, Agility (attack power and critical strike), Strength (twice the attack power of Agility) and attack power. Haste is rare.
Bear: the cat stats for threat, plus defense up to 440 against raid bosses so they cannot land critical hits, dodge (you cannot block or parry), armor and Stamina. A Druid tank takes heavy hits with a large health pool rather than with mitigation.
Gear.
Leather with the stats above. Feral attacks use weapon damage in Forever, so look for a hard-hitting two-handed weapon, but not one with useless stats. An idol in the relic slot gives a small bonus; carrying two to swap is fine. Level 60 gear is not known yet.
Races and professions
| Faction | Race | Why |
|---|---|---|
| Alliance | Night Elf | Critical strike bonus, good with a build full of critical strikes |
| Alliance | Skyborne | Haste and a mana regeneration cooldown |
| Horde | Tauren | Area stun and 5% more Health |
| Horde | Skyborne | Haste and a speed cooldown, less useful than the Alliance mana cooldown |
The differences are small, so pick the race you like. Leatherworking makes some of the best leather gear, part of it only for leatherworkers. Engineering gives useful gadgets. Herbalism suits a Druid, because you gather in
Travel Form, and Alchemy turns those herbs into your own consumables. More about groups in our dungeon guides.
Frequently asked questions
Can a Feral Druid tank and deal damage with one build?
Yes. The hybrid build of 9/42/0 has everything for both roles: Thick Hide and Primal Bite for the bear, Shredding Attacks and Shifting Power for the cat. You can even switch roles in the middle of a fight.
Does powershifting still work in WoW Forever?
No. Shifting into Cat Form no longer refills your Energy. Furor now gives back the Energy you had when you left Cat Form, plus 10 Energy per second outside Bear Form, so stay in one form as much as you can. Shifting Power takes over the role: it turns mana into 40 Energy.
What does Shifting Power do?
It instantly converts 55% of your base mana into 40 Energy, without leaving Cat Form. Use it when you are below 50 Energy. Improved Shifting Power lowers its cooldown by 8 seconds.
What is Primal Bite?
A new bear attack on a short cooldown that deals weapon damage and a lot of threat. With Berserk it hits up to 3 targets and has no cooldown, which makes it your area threat button.
Which stats does a Feral Druid need?
As a cat: hit, then expertise, then critical strike chance, Agility, Strength and attack power. As a bear: also defense, dodge, armor and Stamina, because a Druid has no block or parry.
Which race is best for a Feral Druid?
The differences are small. Night Elf gets a critical strike bonus that suits Feral, Tauren War Stomp and 5% more Health. Skyborne get haste, and Alliance Skyborne also a mana cooldown.
Is there a level 60 build already?
Yes. The four builds in this guide use all 51 points of level 60, without the extra points of Talented.