Uldaman
- Level
- 41–51
- Location
- Badlands, at the northern edge
- Group
- 5 players
- Bosses
- 8
- Items
- 22
- Quests
- 0
Entrance. At the northern edge of the Badlands, near the road to Loch Modan, at /way 35.2 10.7. The excavation tunnels before the portal are full of elite troggs.
Hall of the Keepers
1234567Khaz'Goroth's Seat
8Getting there
The main entrance lies at the northern edge of the Badlands, near the road to Loch Modan, at /way 35.2 10.7. The excavation tunnels before the portal are full of elite troggs, so go in as a group. A back door lies in another trogg cave in Dustwind Gulch, southeast of the main entrance.
The route
A long string of tunnels and halls. The numbers match the maps above.
- The first halls. Revelosh (1), a trogg, waits with two non-elite troggs. He drops the Shaft of Tsol.
- Dig Two. Baelog and his brothers, the Lost Dwarves (2), guard a chest with the Gni’kiv Medallion. For the Alliance they are friendly.
- The Map Chamber. Combine the Shaft of Tsol and the Gni’kiv Medallion into the Staff of Prehistoria and use it here to wake Ironaya (3).
- Echomok Cavern. Obsidian Sentinel (4) stands among the Stone Stewards.
- The Temple Hall. Ancient Stone Keeper (5) guards the hall.
- Dig Three. Galgann Firehammer (6) with two Shadowforge Geologists.
- The Stonevault. Grimlok (7), with a Geomancer, a Brawler and a Basilisk at his side.
- Khaz’Goroth’s Seat. Use the altar to wake Archaedas (8).
Important trash
The stone constructs. Stone Stewards and other earthen guardians have a lot of armor and health, and many are immune to damage over time.
Troggs in the tunnels. Geomancers and Brawlers come in large packs. Crowd control the casters and pull slowly.
Dark Iron dwarves. The Shadowforge dwarves deeper in the dungeon hit hard; Geologists cast fire spells, so interrupt them.
The bosses
Revelosh
Casts
Lightning Bolt and
Chain Lightning. Kill the two adds first, spread out and interrupt Chain Lightning.
The Lost Dwarves
Baelog, Eric “The Swift” and Olaf, fought together, and only by the Horde. Eric’s Rushing Charge hits players at range, Olaf uses
Shield Slam and blocks, Baelog shoots. Kill Eric first, then Olaf, then Baelog, and crowd control Baelog if you can.
Ironaya
High armor, a lot of health and immune to damage over time.
Knock Away throws the tank back,
War Stomp stuns everyone nearby and
Arcing Smash cleaves in front. Turn her away from the group and spread out.
Obsidian Sentinel
A boss version of the Stone Stewards. He reflects spells, and at 66% and 33% health he calls Obsidian Shards. Kill the shards first, then return to the Sentinel.
Ancient Stone Keeper
Sand Storms slow and silence everyone inside them. Ranged players and the healer stay at maximum range.
Galgann Firehammer
A Dark Iron fire caster with two Shadowforge Geologists. Flame Lash,
Flame Shock and
Fire Nova hurt, and Amplify Flames makes the target take more Fire damage: remove it if you can. Kill the Geologists first, with a second player holding one of them.
Grimlok
A trogg chief with a Stonevault Geomancer, a Stonevault Brawler and a Jadespine Basilisk. Crowd control the adds and burn Grimlok; without enough crowd control, kill the Basilisk first. He casts Shrink and speeds up with Bloodlust.
Archaedas
The last boss wakes when the altar is used. Ground Tremor stuns everyone nearby, and he wakes the Earthen Guardians and Vault Warders around the room during the fight. Many groups pull him up the ramp into the previous hall, away from the statues. Kill the adds as they come and spread out from the boss.
What is not known yet
- The quests: the Forever data has none for Uldaman yet.
- The missing loot of the Lost Dwarves, the Obsidian Sentinel, Galgann Firehammer and Archaedas.
- The drop rates of the boss loot.