Wailing Caverns: the dungeon guide for WoW Forever
Wailing Caverns is a maze of caves under The Barrens, where the druid Naralex tried to restore the land through the Emerald Dream and got lost in a nightmare. His followers became the Druids of the Fang. It is the first dungeon that does not run in a straight line, and its Agility gear makes it worth a run.

At a glance
| Levels | 15-24, bosses of level 20 to 22 |
| Entrance | The Lushwater Oasis in The Barrens, southwest of the Crossroads |
| Bosses | 8, plus Mutanus the Devourer in the Naralex event |
| Quests | 7, five of them for both factions |
| Set | |
| Short name | WC |
Getting there
Horde. Travel southwest from the Crossroads to the Lushwater Oasis. The entrance lies in a cave system in the hill.
Alliance. Travel east from Astranaar in Ashenvale, cross the river, take the road south into The Barrens and head south and west. The boat from Booty Bay to Ratchet works too; from Ratchet, ride west.
The quests
| Quest | Where it starts | Level | Reward |
|---|---|---|---|
| Deviate Eradication Both |
The Barrens, the cave above the entrance: Ebru /way 46 35 | 15 | |
| Deviate Hides Both |
The Barrens, the cave above the entrance: Nalpak /way 46 35 | 13 | |
| Smart Drinks Both |
The Barrens, Ratchet: Mebok Mizzyrix /way 62 37 Complete Raptor Horns from him first. |
13 | Experience and silver |
| Trouble at the Docks Both |
The Barrens, Ratchet: Crane Operator Bigglefuzz /way 63 37 | 14 | Experience and silver |
| The Glowing Shard Both |
Inside the dungeon: Glowing Shard, a drop from Mutanus the Devourer | 10 | |
| Leaders of the Fang Horde |
Thunder Bluff, Elder Rise: Nara Wildmane /way 45 23 Complete 5 quests first, starting with The Forgotten Pools from Tonga Runetotem in the Crossroads. |
15 | |
| Serpentbloom Horde |
Thunder Bluff, Pools of Vision: Apothecary Zamah /way 34 21 | 14 |
The level is the lowest level at which the quest can be picked up, according to Wowhead.
- Deviate Eradication. Kill a list of monsters all over the dungeon.
- Deviate Hides. Collect 20 Deviate Hides; most monsters inside drop them.
- Smart Drinks. 6 Wailing Essences from the Devouring, Evolving and Nightmare Ectoplasms.
- Trouble at the Docks. Mad Magglish carries the 99-Year-Old Port. He hides in a small cave outside the instance.
- The Glowing Shard. Only after Mutanus dies in the Naralex event. Bring the shard to Sputtervalve in Ratchet, next to the flight master. He sends you to Falla Sagewind on the hill above the entrance, who gives In Nightmares for Arch Druid Hamuul Runetotem in Thunder Bluff.
- Leaders of the Fang. The gems of the four Lords of the Fang: Lady Anacondra, Lord Cobrahn, Lord Pythas and Lord Serpentis.
- Serpentbloom. 10 Serpentbloom from the walls of the dungeon and the caves before the portal. There are few of them, so not everyone finishes in one run.
The Druids of the Fang
The Druids of the Fang are the trash to watch. Their Druid’s Slumber puts a player to sleep for up to 15 seconds, the healer included. Fight one at a time, crowd control the rest and interrupt the sleep. Once they take
Serpent Form, they are silenced.
The bosses and their loot
The loot per boss comes from Wowhead, with the stats from the files of the beta.
Kresh
A level 20 turtle with a lot of armor and a single daze. An easy fight that takes a while with a melee group.
| Item | New in Forever |
|---|---|
| From grey to blue, with 40 extra armor and 2 mana every 5 seconds | |
| Defense +5 instead of +4, needs level 18 |
Lady Anacondra
Usually the first Lord of the Fang. Interrupt her Sleep every time; a second druid in the pull is a reason to crowd control it at once.
| Item | New in Forever |
|---|---|
| Blue, more Agility and Stamina, part of |
|
| From white to blue, with 5 Agility |
Lord Cobrahn
Three non-elite Deviate Pythons stand around him; kill them with area damage first. Later in the fight he turns into a serpent and hits harder and faster.
| Item | New in Forever |
|---|---|
| Blue, more Spirit and up to 9 healing | |
| Part of |
|
| Level 17 instead of 19, a little less Strength |
Deviate Faerie Dragon, a rare
A level 20 rare elite that comes in a pull of four, two Druids of the Fang among them. Crowd control one druid and kill the other first.
| Item | New in Forever |
|---|---|
| Blasts the target for 25 to 31 extra Fire damage on a hit | |
| Blue, Stamina and up to 3 spell damage and healing |
Lord Pythas
With a Druid of the Fang and a Deviate Shambler. Crowd control the druid, kill the Shambler, and keep someone on Pythas to interrupt his Sleep.
| Item | New in Forever |
|---|---|
| Blue, more Strength and 4 Stamina, part of |
|
| The poison lasts 12 seconds instead of 15 |
Skum
An optional tank and spank. His Chained Bolt jumps between melee players who stand close together.
| Item | New in Forever |
|---|---|
| Blue, more damage, Strength and Agility | |
| Unchanged, now level 18 |
Lord Serpentis
The last Lord of the Fang, and the only one without trash in the pull. Interrupt his Sleep.
| Item | New in Forever |
|---|---|
| The poison shot is now a chance on hit, for 23 to 33 Nature damage | |
| Blue, more Agility and Stamina, part of |
|
| Blue, Agility and up to 6 spell damage and healing | |
| Blue, 6 health every 5 seconds |
Verdan the Everliving
His Grasping Vines roots everyone within 10 yards and knocks them down. Ranged players stand at maximum range. Kill him to open the shortcut behind the waterfall.
| Item | New in Forever |
|---|---|
| A healer’s staff now: up to 45 healing, and 9 Nature Resistance | |
| Up to 4 spell damage and healing and 5 Nature Resistance | |
| Blue, more Stamina, and deals 1 Nature damage to attackers |








The Naralex event: Mutanus the Devourer
Once all four Lords of the Fang are dead, the Disciple of Naralex asks for an escort to the stone where Naralex sleeps. During the ritual, waves of monsters attack the Disciple. After the second wave, Mutanus the Devourer appears, a level 22 elite murloc. His Thundercrack hits everyone nearby hard, and he puts players to sleep and fears them. Bring ranged damage and a second healer if you can. If the Disciple dies or the group wipes, the event is over until the dungeon resets.
| Item | New in Forever |
|---|---|
| 10 health and 3 mana every 5 seconds, needs level 20 instead of 22 | |
| Spell Penetration instead of Intellect, needs level 19 instead of 21 | |
| Needs level 18 instead of 23, a little less Strength |
Embrace of the Viper
The five leather pieces of the Druids of the Fang are blue now, and the set has new bonuses in the files of the beta.
| Pieces | Bonus |
|---|---|
| 2 | +10 Intellect |
| 3 | +10 Attack Power |
| 4 | Taking damage at or below 25% health restores 100 health and mana over 5 seconds, once every 5 minutes |
| 5 | Melee attacks have a chance to inflict Dream |
The pieces:
Belt of the Fang from Lady Anacondra,
Leggings of the Fang from Lord Cobrahn,
Armor of the Fang from Lord Pythas,
Footpads of the Fang from Lord Serpentis, and
Gloves of the Fang.
What is not known yet
- The drop rates of the boss loot, and where the Gloves of the Fang drop.
- The quest rewards may still change during the beta.
Frequently asked questions
What level is Wailing Caverns in WoW Forever?
Groups take it on from level 15 to 24. The bosses are level 20 to 22.
Where is the entrance to Wailing Caverns?
In a cave system at the Lushwater Oasis in The Barrens, just southwest of the Crossroads.
Can both factions do the Wailing Caverns quests?
Five of the seven quests are open to both factions. Serpentbloom and Leaders of the Fang are Horde quests.
Has the Embrace of the Viper set changed in WoW Forever?
Yes. The five pieces are blue and the set has new bonuses, among them a heal at low health and a short stun on melee attacks.
Sources: Wowhead, the dungeon guide, Wowhead, the dungeon quests