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33 days and 2 hours until the first raids of WoW Forever open on 9 December 2026

Wailing Caverns

Level
15–24
Location
The Barrens, below the Lushwater Oasis
Group
5 players
Bosses
8
Items
32
Quests
7

Entrance. The cave mouth is in the ravine south of the Lushwater Oasis, at /way 46.0 36.3. The path winds down to a cavern with a pool, where the portal is.

Map of the dungeon12345678
Lady AnacondraLord CobrahnKreshLord PythasSkumLord SerpentisVerdan the EverlivingMutanus the DevourerBlizzard's map of this dungeon from World of Warcraft. The numbers are the bosses, in the order of the Loot tab.

Getting there

Horde. Travel southwest from the Crossroads to the Lushwater Oasis. The cave mouth is in the ravine south of the oasis, at /way 46.0 36.3. The path winds down to a cavern with a pool and the portal. Elites patrol that outer cave.

Alliance. Travel east from Astranaar in Ashenvale, cross the river and take the road south into The Barrens. The boat from Booty Bay to Ratchet works too; from Ratchet, ride west.

The entrance of Wailing Caverns, a cave mouth between ferns and green light, a screenshot from World of Warcraft

The route

A maze on several levels. Some drops cannot be climbed back up, so stay together. The numbers match the map above.

  1. West of the portal. Lady Anacondra (1) stands where the river ends. Further west, Lord Pythas (4) waits in the Pit of Fangs and Lord Cobrahn (2) in the cave below it.
  2. The river. Kresh (3) swims in the water between the two halves. He is optional.
  3. East of the portal. Verdan the Everliving (7) and Lord Serpentis (6) stand in the caves on the east side. Skum (5) waits lower down, in the Crag of the Everliving, and is optional.
  4. Naralex. With the four Lords of the Fang dead, the Disciple of Naralex at the start of the dungeon offers to wake his master. Escort him to Dreamer’s Rock, where Mutanus the Devourer (8) appears.

The Deviate Faerie Dragon, a rare, wanders the eastern caves. It drops Firebelcher and Feyscale Cloak.

The waterfall in Wailing Caverns, a screenshot from World of Warcraft

The Deviate Faerie Dragon between two Druids of the Fang in Wailing Caverns, a screenshot from World of Warcraft

Important trash

Druids of the Fang. Their Druid’s Slumber puts a player to sleep for up to 15 seconds, the healer included, and they heal with Healing Touch. Fight one at a time, crowd control the rest and interrupt every cast. Once they take Serpent Form, they cannot cast.

Raptors. At low health they call nearby monsters. Clear around them before the pull.

Bring sleep and poison removal if the group has it: most wipes in this dungeon start with a sleeping healer or a stacked poison.

The bosses

Lady Anacondra

Lightning Bolt, Sleep, Healing Touch and a Thorns aura. Interrupt the heal every time; a second druid in the pull is a reason to crowd control it at once.

Lady Anacondra and a Druid of the Fang between torches in Wailing Caverns, a screenshot from World of Warcraft

Lord Cobrahn

Three non-elite Deviate Pythons stand around him; kill them with area damage first. He casts Lightning Bolt, Druid’s Slumber and Healing Touch. Below half health he turns into a serpent that poisons: cure it and keep interrupting.

Lord Cobrahn with three pythons in Wailing Caverns, a screenshot from World of Warcraft

Kresh

A turtle with a lot of armor and no real mechanic. Casters do the most damage. Pull him out of the water to the bank.

Kresh, a giant blue turtle, in the water of Wailing Caverns, a screenshot from World of Warcraft

Lord Pythas

Comes with a Druid of the Fang and a Deviate Shambler. Crowd control the druid, kill the Shambler, and keep someone on Pythas to interrupt his Sleep and Healing Touch. Thunderclap hits everyone in melee.

Lord Pythas between torches in Wailing Caverns, a screenshot from World of Warcraft

Skum

A thunder lizard that is immune to Nature damage. His Chained Bolt jumps between players who stand close together, so spread out. At low health he runs: keep him in place.

Skum, a grey thunder lizard, in Wailing Caverns, a screenshot from World of Warcraft

Lord Serpentis

The only Lord of the Fang without trash in the pull. Interrupt his Sleep and Healing Touch.

Lord Serpentis between torches in Wailing Caverns, a screenshot from World of Warcraft

Verdan the Everliving

Grasping Vines roots everyone within 10 yards for 10 seconds and knocks them down for 2. It cannot be interrupted. Ranged players and the healer stand at maximum range; shields and heals over time keep the tank alive while he is down.

Verdan the Everliving in a dark cave of Wailing Caverns, a screenshot from World of Warcraft

Mutanus the Devourer

During the ritual, waves of oozes and Deviate Moccasins attack the Disciple. Kill them first. Then Mutanus rises from the water: Thundercrack hits everyone nearby, Terrify fears a player and Naralex’s Nightmare puts one to sleep. Interrupt the Nightmare and keep him away from the Disciple. If the Disciple dies or the group wipes, the event is over until the dungeon resets.

What is not known yet

  • The drop rates of the boss loot.
  • The quest rewards may still change before the launch.