Skip to content
WoW Forever
EN
33 days and 2 hours until the first raids of WoW Forever open on 9 December 2026

The Stockade

Level
24–32
Location
Stormwind City, below the canals
Group
5 players
Bosses
5
Items
20
Quests
6

Entrance. In the canals of Stormwind City, near the Mage Quarter, at /way 50.4 66.2. Stairs lead down to the portal, with Warden Thelwater just outside.

Map of the dungeon12345
Targorr the DreadKam DeepfuryHamhockDextren WardBazil ThreddBlizzard's map of this dungeon from World of Warcraft. The numbers are the bosses, in the order of the Loot tab.

Getting there

The entrance is in the canals of Stormwind City, near the Mage Quarter, at /way 50.4 66.2. Warden Thelwater stands right outside and hands out two of the quests. For the Horde, a prison in the middle of Stormwind is nearly out of reach at this level.

Guards of Stormwind above the stairs that lead down to the portal of the Stockade, a screenshot from the beta of World of Warcraft: Forever

The route

The cell block is a T. A corridor goes straight ahead from the portal, and at its end two wings branch off to the left and the right. The wings can be cleared in any order. The numbers match the map above.

  1. The corridor. Targorr the Dread (1) waits in one of several cells along it. Elite prisoners nearby often join the fight.
  2. The east wing. Kam Deepfury (2) sits in a cell, Hamhock (3) further down the hallway, and Bazil Thredd (5) in the round room at the end.
  3. The west wing. Dextren Ward (4) waits in the round room at the end. The rare Bruegal Ironknuckle usually shows up on this side.

Important trash

The prisoners stand together inside their cells. Pull them out into the corridor one cell at a time.

Defias Captives. Infected Wound makes the target take more Physical damage for 5 minutes.

Defias Convicts. Backhand stuns a player for a moment.

Defias Inmates. Rend makes the target bleed for 15 seconds.

Defias Insurgents. Battle Shout makes every Defias nearby hit harder, and Demoralizing Shout lowers the attack power of the group. Kill them first.

The bosses

Targorr the Dread

A level 24 Blackrock orc with one to three prisoners in his cell. He uses Thrash and enrages at 20% health. He can stand in several cells of the first corridor, so look before you pull.

Kam Deepfury

A level 27 Dark Iron dwarf in Defensive Stance. Shield Slam stuns the tank for 2 seconds, and Improved Blocking raises his block chance for 6 seconds. An early stun makes it hard for the tank to hold threat.

Hamhock

A level 28 ogre mage with two Defias. Kill the Defias first. His Chain Lightning can be interrupted, and his Bloodlust speeds up him and his adds; a Shaman or a Priest can purge it. Stuns and Thunder Clap help.

Dextren Ward

A level 26 human at the end of the west wing. Intimidating Shout sends the group running, so fight him where nobody runs into another cell. A Tremor Totem stops the fear. The healer has to stay in range of the tank when it ends.

Bazil Thredd

A level 29 elite and the last boss, with adds around him. Clear the room first. He fights with two swords, and Smoke Bomb stuns everyone near him for 4 seconds: ranged players keep their distance. When the tank is stunned, he turns on the next player on the threat list.

What is not known yet

  • The drop rates of the boss loot.
  • How often Bruegal Ironknuckle spawns.